globals [ max-infected mobilize-immune ] turtles-own[ infected? immune? social-distancing? vaccinated? dead? ] to setup clear-all setup-world setup-turtles setup-infected setup-social-distancing setup-vaccination-rate set mobilize-immune true set max-infected (count turtles with [infected?]) reset-ticks end to setup-world ;; determine the world ask patches [ set pcolor brown + 4 ] end to setup-turtles ;; setup the agents "people" in the simulation create-turtles population [ set color sky set shape "person" set size 2 set infected? false set immune? false set social-distancing? false set vaccinated? false set dead? false setxy random-pxcor random-pycor ] end to setup-infected ;; to determine the infected people at the beginnging to infect other people; infected people are colored red ask n-of infected-people turtles [ set color red set infected? true ] end to setup-social-distancing ;; to determine the people who operate social distancing with the slider ask n-of social-distancing turtles[ set social-distancing? true ] end to setup-vaccination-rate ;; to determine the vaccination rate with the help of the slider; to differentiate the vaccinated people from the unvaccinated people, vaccinated people are colored green ask n-of (vaccination-rate * population) turtles [ set color green set vaccinated? true ] end to go if (count turtles with [infected?] = 0) or (count turtles with [infected?] = population) [stop] ;;stop if everyone or noone is infected infect-vac infect-unvac infect-vac-mask infect-unvac-mask dead recover-infected recolor-vac recolor-unvac move calculate-max-infected tick end to infect-vac ;; infection of other vaccinated people; a person can be infected when another infected person (red) is in the neare and not in quarantine; the probability of infection of vaccinated people can be determend with the slider if (masks = false) [ ask turtles with [vaccinated?][ let infected-neighbors (count other turtles with [(color != red) and (color != orange)] in-radius 1 * (1 - quarantine-rate)) ;; quarantine.effort, porpability that infected people are in quarantine and cannot infect others. if (random-float 1 < 1 - (((1 - infection-risk-vac) ^ infected-neighbors)) and not immune?) ;; immunized people cannto be infected [set infected? true] ] ] end to infect-unvac ;; infection of other unvaccinated people; a person can be infected when another infected person (red) is in the neare and not in quarantine; the probability of infection of unvaccinated people can be determend with the slider if (masks = false) [ ask turtles with [vaccinated? = false][ let infected-neighbors (count other turtles with [(color != red) and (color != orange)] in-radius 1 * (1 - quarantine-rate)) ;; if (random-float 1 < 1 - (((1 - infection-risk-unvac) ^ infected-neighbors)) and not immune?) [set infected? true] ] ] end to infect-vac-mask ;; infection of vaccinated people if the people are wearing masks if (masks = true) [ ask turtles with [vaccinated?][ let infected-neighbors (count other turtles with [(color != red) and (color != orange)] in-radius 1 * (1 - quarantine-rate)) if (random-float 1 < 1 - (((1 - infection-risk-vac * 0.004) ^ infected-neighbors)) and not immune?) [set infected? true] ] ] end to infect-unvac-mask ;; infection of unvaccinated people if the people are wearing masks if (masks = true) [ ask turtles with [vaccinated? = false][ let infected-neighbors (count other turtles with [(color != red) and (color != orange)] in-radius 1 * (1 - quarantine-rate)) if (random-float 1 < 1 - (((1 - infection-risk-unvac * 0.004) ^ infected-neighbors)) and not immune?) [set infected? true] ] ] end to recolor-vac ;; infected and vaccinated people turnn orange ask turtles with [infected?][ if (vaccinated? = true) [ set color orange] ] end to recolor-unvac ;; infected and unvaccinated people turn red to differentiate from the vaccinated people ask turtles with [infected?][ if (vaccinated? = false) [ set color red] ] end to move ;; the people move random through the environment ask turtles [ if (social-distancing? = false) [ right random 360 ;; get a new random position if they are not doing social distancing forward random-normal mobility 0.01] ifelse mobilize-immune [if (social-distancing? = true and immune? = true) [set social-distancing? false]] [if (social-distancing? = true and immune? = true) [set social-distancing? true] ] ] end to recover-infected ;; infected people become immun after a certain recovery time ask turtles with [infected?] [ if random-float 1 < recovery-time ;; defines the recovery time and can be changed by the slider [ set infected? false ifelse immunity-possibility [ set immune? true set color gray ;; immunized people turn grey ] [ set color sky ] ] ] end to-report prop-infected ;;; defines the propotion of the population, that is or was infected report (count turtles with [infected?] / count turtles) end to-report total-infections report (count turtles with [(infected?) or (immune?) or (dead?)]) end to dead ;; simulates the death by Covid-19 ask turtles with [infected?] [if (random-float 1000 < (mortality-rate-in%)) [ set dead? true set shape "x" set color black set social-distancing? true] ] end to-report inf-vac-people report (count turtles with [(infected?) or (immune?) or (dead?) and (vaccinated?)]) end to-report prob-inf-vac report ((count turtles with [(infected?) or (immune?) or (dead?) and (vaccinated?)]) / count turtles with [vaccinated?]) end to-report not-inf-vac report (count turtles with [(vaccinated?) and (infected? = false) and (immune? = false) and (dead? = false)]) end to-report inf-unvac-people report (count turtles with [(infected?) or (immune?) or (dead?) and (vaccinated? = false)]) end to-report prob-inf-unvac report ((count turtles with [(infected?) or (immune?) or (dead?) and (vaccinated? = false)]) / count turtles with [vaccinated? = false]) end to-report not-inf-unvac report (count turtles with [(vaccinated? = false ) and (infected? = false) and (immune? = false) and (dead? = false)]) end to-report deaths report (count turtles with [dead?]) end to-report people report (population - count turtles with [dead?]) end to-report current-infections report(count turtles with [infected?]) end to calculate-max-infected ;; determins the highest number of infections during the simulation let x (count turtles with [infected?]) if x > max-infected [set max-infected x] end to-report max-infected-people report max-infected end @#$#@#$#@ GRAPHICS-WINDOW 233 10 857 635 -1 -1 6.1 1 10 1 1 1 0 1 1 1 -50 50 -50 50 1 1 1 ticks 30.0 BUTTON 7 10 74 44 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 80 10 144 44 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 7 45 180 78 population population 1 6000 1605.0 1 1 NIL HORIZONTAL SLIDER 7 80 180 113 infected-people infected-people 1 500 32.0 1 1 NIL HORIZONTAL SLIDER 7 185 200 218 infection-risk-vac infection-risk-vac 0 1 0.02 .01 1 NIL HORIZONTAL SLIDER 7 255 180 288 mobility mobility 0 10 10.0 .1 1 NIL HORIZONTAL PLOT 9 696 682 996 Relative results time proportion infected 0.0 100.0 0.0 0.2 true true "" "" PENS "infected" 1.0 0 -5825686 true "" "plot (count turtles with [infected?]) / population" "infected and unvaccinated" 1.0 0 -2674135 true "" "plot (count turtles with [(infected?) and (vaccinated? = false)] / population)" "infected and vaccinated" 1.0 0 -955883 true "" "plot (count turtles with [(infected?) and (vaccinated?)] / population)" SLIDER 7 325 179 358 recovery-time recovery-time 0 1 0.15 .01 1 NIL HORIZONTAL SWITCH 7 397 192 430 immunity-possibility immunity-possibility 0 1 -1000 MONITOR 874 66 1018 111 NIL max-infected-people 5 1 11 MONITOR 1012 10 1146 55 NIL prop-infected 17 1 11 SLIDER 7 290 179 323 social-distancing social-distancing 0 1000 803.0 1 1 NIL HORIZONTAL SLIDER 7 361 179 394 quarantine-rate quarantine-rate 0 1 0.6 0.01 1 NIL HORIZONTAL MONITOR 1112 67 1181 112 NIL deaths 17 1 11 MONITOR 1030 66 1101 111 NIL people 17 1 11 SLIDER 7 115 179 148 vaccination-rate vaccination-rate 0 1 0.5 0.05 1 NIL HORIZONTAL SLIDER 7 150 212 183 infection-risk-unvac infection-risk-unvac 0 1 0.2 0.01 1 NIL HORIZONTAL PLOT 872 303 1273 487 Infection rate of vaccinated people time propotionn infected 0.0 10.0 0.0 0.1 true false "" "" PENS "Infected" 1.0 0 -955883 true "" "plot (count turtles with [(infected?) and (vaccinated?)] / count turtles with [vaccinated?])" PLOT 872 491 1275 659 Infection rate of unvaccinated people time propotion infection 0.0 10.0 0.0 0.5 true false "" "" PENS "default" 1.0 0 -2674135 true "" "plot (count turtles with [(infected?) and (vaccinated? = false)] / count turtles with [vaccinated? = false])" PLOT 689 696 1301 997 Absolute results time absolute numbers 0.0 10.0 0.0 200.0 true true "" "" PENS "infected" 1.0 0 -5825686 true "" "plot (count turtles with [infected?])" "infected and unvaccinated" 1.0 0 -2674135 true "" "plot (count turtles with [(infected?) and (vaccinated? = false)])" "infected and vaccinated" 1.0 0 -955883 true "" "plot (count turtles with [(infected?) and (vaccinated?)])" "deaths" 1.0 0 -16777216 true "" "plot deaths" PLOT 872 124 1272 299 Infected people NIL NIL 0.0 10.0 0.0 1.0 true true "" "" PENS "Unvaccinated" 1.0 0 -2674135 true "" "plot (count turtles with [(infected? = true) and (vaccinated? = false)] / count turtles with [infected?])" "Vaccinated" 1.0 0 -955883 true "" "plot (count turtles with [(infected? = true) and (vaccinated?)] / count turtles with [infected?])" MONITOR 874 10 1001 55 NIL current-infections 17 1 11 SWITCH 7 220 110 253 masks masks 1 1 -1000 SLIDER 7 432 179 465 mortality-rate-in% mortality-rate-in% 0 10 0.6 0.1 1 NIL HORIZONTAL MONITOR 1278 353 1383 398 NIL inf-vac-people 17 1 11 MONITOR 1279 491 1400 536 NIL inf-unvac-people 17 1 11 MONITOR 1278 402 1372 447 NIL prob-inf-vac 17 1 11 MONITOR 1279 589 1389 634 NIL prob-inf-unvac 17 1 11 MONITOR 1158 10 1267 55 NIL total-infections 17 1 11 MONITOR 1277 303 1362 348 NIL not-inf-vac 17 1 11 MONITOR 1279 540 1380 585 NIL not-inf-unvac 17 1 11 @#$#@#$#@ ## WHAT IS IT? COVID-19 Virus Spread Model is an Agent-Based-Model built from the skeleton of an SIR model developed by Paul Smaldino currently (2020) at the Cognitive and Information Sciences Department at the University of California, Merced; and was further developed by Nich Martin at the University of Florida, Department of Entomology and Nematology as a tool to help educate the public on how interaction models concerning the current COVID-19 pandemic are used to make predictions and recommendations to the public. ## HOW IT WORKS An initial population of agents (blue-colored humanoids) are randomly placed in the model space with an initial population of infected individuals (red). As time moves forward, agents move randomly through the model space according to specified parameters such as number of stationary individuals and mobility. Infected individuals transmit the virus to susceptible individuals by coming within a certain distance of each other. Whether the susceptible individual becomes infected is determined by a random probability, the likelihood of which increases as transmission rate increases. The model can be run with and without immune individuals; when ran with immunity, infected individuals will become immune (color changes to gray) according to a random probability, the liklihood of which increases with increasing recovery rate. Mortality rate can be adjusted. The ability of hospitals to cope with the proportion of infected individuals can be adjusted as well. Once the proportion of infected individuals is greater than _health care capacity_ mortality increases an order of magnitude, as predicted by other current models. ## HOW TO USE IT After adjusting the parameters, described below, simply click the _setup_ button and click _go_. The model will continue to run until there are either no more infected individuals or no more susceptible individuals. ### Initial Population Control population size by adjusting the _init-population_ slider. ### Initial Number of Infected Individuals Controls initial number of infected using the _init-infected_ slider. ### Transmission Rate Current estimates are between 0.50 and 0.70. Set transmission rate by moving the _transmission.rate_ slider. ### Number of Stationary Individuals The _stationary_ slider allows the user to control the number of individals not moving (represents physical/social distancing) in the model space. ### Mobility The _mobility_ slider allows the user to set how much distance non-stationary individuals move throughout the model space. ### Recovery Rate Set the _recovery.rate_ slider low for longer recovery time and high for quick recovery. Suggested recovery rate for the current virus is 0.15. ### Immunity Activate individuals' ability to recover from infection by turning on the _immunity?_ switch. ### Initial Number of Immune Individuals Use the _init-immune_ slider to adjust the number of individuals immune to the virus before the model runs. ### Mobilize the Immune By activating the _mobilize-immune?_ switch, individuals who were once stationary are allowed to move throughout the model space once they become immune. ### Quarantine Effort By adjusting the _quarantine.effort_ slider, users can control infected individuals' ability to infect susceptibles. ### Health Care Capacity The _healthcare.capacity_ slider changes the proportion of infected individuals hospitals can provide care for. Once the proportion of infected individuals exceeds health care capacity (which I'm told should realistically be set at least below 0.30) mortality rate increases one order of magnitude from where it was initially set. ### Mortality Rate The _infected.mortality_ slider changes the base-line mortality rate for those infected. Estimates for mortality rate range from 1 to 10%, averaging around 3.6 when not accounting for health care capacity. ## THINGS TO NOTICE You can watch the model space and individuals moving throughout it to see how disease spreads throughout a population. The model has two plot outputs. The first shows the number of susceptible, infected, and immune individuals through time. This same figure also shows a line for health care capacity. The plot below the first shows the total number of individuals who have died as the model moves through time. There are also a number of indicator values including the maximum propotion of individuals infected, the proportion uninfected, the number of people who have died, and the current population size. ## THINGS TO TRY Try adjusting the _init-population_ slider to see how more sparse, rural areas are affected vs. densely populated cities. Adjust the _stationary_ slider to see how many people "social distancing" it takes to "flatten the curve". Adjust the _init-immune_ slider to see what outcomes would look like if a vaccine was available, and how many individuals getting vaccinated it would take to see the effects of "herd immunity". By adjusting the _quarantine.effort_ you can see what the effects of isolating individuals already infected has on the dynamics of the system. ## EXTENDING THE MODEL If you have any suggestions for things to add or change in the model feel free to contact me at n.martin@ufl.edu. I (Nich Martin) am not an epidemiologist, so if there are epidemiologists out there who feel the model needs drastic improvement, please contact me. But please also bear in mind, this was developed as an educational tool so changes will likely only be made if they serve an educational benefit. Netlogo users are encouraged to adjust the code as they see fit; I would be delighted if you send me your updates; I am new to agent-based modeling and would like useful feedback. ## RELATED MODELS This model is based off an initial model by Paul Smaldino "SIR Model with random movement" http://smaldino.com/wp/ ## CREDITS AND REFERENCES CREATIVE COMMONS LICENSE This code is distributed by Nich Martin under a Creative Commons License: Attribution-ShareAlike 4.0 International (CC 4.0) https://creativecommons.org/licenses/by/4.0/ @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 15 Circle -1 true true 203 65 88 Circle -1 true true 70 65 162 Circle -1 true true 150 105 120 Polygon -7500403 true false 218 120 240 165 255 165 278 120 Circle -7500403 true false 214 72 67 Rectangle -1 true true 164 223 179 298 Polygon -1 true true 45 285 30 285 30 240 15 195 45 210 Circle -1 true true 3 83 150 Rectangle -1 true true 65 221 80 296 Polygon -1 true true 195 285 210 285 210 240 240 210 195 210 Polygon -7500403 true false 276 85 285 105 302 99 294 83 Polygon -7500403 true false 219 85 210 105 193 99 201 83 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -16777216 true false 253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 6.2.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ setup go ticks setup go count turtles setup go setup go max-infected-prop prop-uninfected @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@