Difference between revisions of "Schooling of the fish"

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(Created page with "=Problem definition= <TODO> =Method= <TODO> =Model= ==Quick Start== <TODO> ==Entities...== ==Controls== <TODO> ==Buttons== <TODO> ==Plots== <TODO> ==Monitors== <TO...")
 
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=Problem definition=
 
=Problem definition=
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The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. A school exhibits many contrasts. It is made up of discrete fish yet overall motion seems fluid. It is simple in concept yet is so visually complex. This simulation proposes that the leaders can emerge as a consequence of a self-organized process based on local rules of dynamic interactions among individuals. Schools are an example of self-organized behaviour in a group where one can study the leadership properties of the individuals.
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<TODO>
 
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=Method=
 
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The simulated school is an elaboration of a particle system, with the simulated fish being the particles. The aggregate motion of the simulated school is created by a distributed behavioral model much like that at work in a natural school; the fish choose their own course. Each simulated fish is implemented as an independent agent that navigates according to its local perception of the dynamic environment. The aggregate motion of the simulated school is the result of the dense interaction of the relatively simple behaviors of the individual simulated fish.
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Revision as of 21:20, 11 January 2013

Problem definition

The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. A school exhibits many contrasts. It is made up of discrete fish yet overall motion seems fluid. It is simple in concept yet is so visually complex. This simulation proposes that the leaders can emerge as a consequence of a self-organized process based on local rules of dynamic interactions among individuals. Schools are an example of self-organized behaviour in a group where one can study the leadership properties of the individuals.


<TODO>

Method

The simulated school is an elaboration of a particle system, with the simulated fish being the particles. The aggregate motion of the simulated school is created by a distributed behavioral model much like that at work in a natural school; the fish choose their own course. Each simulated fish is implemented as an independent agent that navigates according to its local perception of the dynamic environment. The aggregate motion of the simulated school is the result of the dense interaction of the relatively simple behaviors of the individual simulated fish.

<TODO>

Model

Quick Start

<TODO>

Entities...

Controls

<TODO>

Buttons

<TODO>

Plots

<TODO>

Monitors

<TODO>

Model limitations

<TODO>

Results

<TODO>

Legend

<TODO>

Conclusion

<TODO>


Model source code