breed [finches finch]
breed [seeds seed]
breed [nuts nut]
breed [f-insects f-insect]
breed [l-insects l-insect]

finches-own [kind gender pace max-age age stamina partner just-born nested-this-year to-hunt beak-length beak-height beak-width beak-agility beak-power]
seeds-own [new age max-age]
nuts-own [new age max-age]
f-insects-own [new age max-age]
l-insects-own [new age max-age]


globals [deaths food-eaten food-expired]

;;help links
;;
undirected-link-breed [rels rel]


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  setup part
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to setup
 clear-all
 setup-islands
 setup-finches 1 20 ;; random 30 random 81                ;; 15 40
 setup-finches 2 20 ;; 32 + random 69 random 31           ;; 65 14
 setup-finches 3 20 ;; 32 + random 37 33 + random 47      ;; 50 60
 setup-finches 4 20 ;; 71 + random 30 33 + random 47      ;; 85 60
 setup-defaults
 reset-ticks
end

;; Prepare default shapes for every agent type
;;
to setup-defaults
  set-default-shape finches "bird side"
  set-default-shape seeds "dot"
  set-default-shape nuts "acorn"
  set-default-shape f-insects "bug"
  set-default-shape l-insects "ant"
  set dominant-food-supply 80
  set supporting-food-supply 20
  set evolution-tenderness 0.30
end


;; Setup finches and set their attributes:
;;
to setup-finches [kind-num amount]  ;;setup-cor-X setup-cor-Y

  create-finches amount

  ask finches with [just-born != true][

    set kind kind-num
    set gender random 2
    set pace 1
    set max-age random-poisson 520

    set age 1
    set stamina 20
    set partner nobody
    set to-hunt nobody

    set just-born true
    set nested-this-year false


    set beak-length 13 + random-float 33
    set beak-height 6 + random-float 20
    set beak-width 6 + random-float 15

    set beak-agility (100 - (beak-length + beak-height + beak-width))
    set beak-power (beak-length + beak-height + beak-width)


    ifelse gender = 1 [
      set color blue
    ] [
      set color red
    ]

    if (kind-num = 1)[
      setxy random 30 random 81
    ]
    if (kind-num = 2)[
      setxy 32 + random 69 random 31
    ]
    if (kind-num = 3)[
      setxy 32 + random 37 33 + random 47
    ]
    if (kind-num = 4)[
      setxy 71 + random 30 33 + random 47
    ]

    set size 2
  ]

end

;; Setup island will prepare the simulation field and devide it into 4 parts. These parts are devided with water and finches are not allowed to go behing the blue line representing water
;;
to setup-islands
  ask patches [
    ifelse (pxcor = 30) or (pxcor = 31) or ((pxcor > 30) and (pycor = 31)) or ((pxcor > 30) and (pycor = 32)) or ((pycor > 31) and (pxcor = 69)) or ((pycor > 31) and (pxcor = 70)) [
      set pcolor blue
    ]
    [
      set pcolor brown + 3
    ]
  ]
end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  run part
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to go
  if not any? finches [ stop ]

  birth-food-supply
  aging-food-supply
  expire-food-supply
  move-insects

  move-finch
  eat-hunt
  aging-finches
  die-finches
  look-for-partner

  if (ticks mod 52 >= 31) and (ticks mod 52 <= 43) [
    nest-finches
  ]



  tick
end





;; finches are nesting and it creates new babyfinches
;;
to nest-finches
  ask finches with [nested-this-year = false and age > 90 and age < 468][
    if (partner != nobody) and (color = red)[
      let num-of-children random 4
      let parent-kind kind
      let parent-b-l beak-length
      let parent-b-h beak-height
      let parent-b-w beak-width
      hatch-finches num-of-children [
        set kind parent-kind
        set gender random 2
        set pace 1
        set max-age random-poisson 520

        set age 1
        set stamina 8
        set partner nobody

        set just-born true
        set nested-this-year false

        set beak-length (parent-b-l - 0.1 + evolution-tenderness)
        set beak-height (parent-b-h - 0.1 + evolution-tenderness)
        set beak-width (parent-b-w - 0.1 + evolution-tenderness)

        set beak-agility (100 - (beak-length + beak-height + beak-width))
        set beak-power (beak-length + beak-height + beak-width)

        ifelse gender = 1 [
          set color blue
        ] [
        set color red
        ]
      ]
      set nested-this-year true
    ]
  ]
end


;; search a free finch for a long term partnership
;;
to look-for-partner
  ask finches with [color = blue][
    if (partner = nobody)
    [
      let x one-of other finches with [partner = nobody and color = red] in-radius 10
      if (x != nobody)[
        set partner x
        let m self
        ask x [
          set partner m
          ;create-rel-with m
        ]
      ]
    ]
  ]
end

;; if the finch is older than its predicted max-age attribute value, it will die. It is also important to update males and females counters to see an actual numbers of finches
;;
to die-finches
  ask finches [
    if (age > max-age)[
      set deaths deaths + 1
      if (partner != nobody) [
        ask partner [
          set partner nobody
        ]
      ]
      die
    ]
  ]
end

;; every finch is getting older with every tick
;;
to aging-finches
  ask finches [
    set age age + 1
  ]
  if (ticks mod 52 = 1)[
    ask finches with [nested-this-year = true] [
      set nested-this-year false
    ]
  ]
end

;; hunt and eat function for all finches
;;
to eat-hunt
  ask finches [

    ifelse (to-hunt != nobody) [
      ifelse (distance to-hunt < 6) [
        let eatable false
        let food-bonus 0

        if ((is-seed? to-hunt) and (beak-agility > 25) and (beak-power > 10)) [
          set eatable true
          set food-bonus (-1 * random-float 0.03)
        ]
        if ((is-nut? to-hunt) and (beak-agility > 10) and (beak-power > 65)) [
          set eatable true
          set food-bonus (1 * random-float 0.1)
        ]
        if ((is-f-insect? to-hunt) and (beak-agility > 60) and (beak-power > 10)) [
          set eatable true
          set food-bonus (-1 * random-float 0.1)
        ]
        if ((is-l-insect? to-hunt) and (beak-agility > 35) and (beak-power > 45)) [
          set eatable true
          set food-bonus (1 * random-float 0.8)
        ]

        ifelse (eatable = true) [
          set beak-length beak-length + (food-bonus / 3)
          set beak-height beak-height + (food-bonus / 3)
          set beak-width beak-width + (food-bonus / 3)

          set beak-agility (100 - (beak-length + beak-height + beak-width))
          set beak-power (beak-length + beak-height + beak-width)

          set stamina stamina + 1
          set food-eaten food-eaten + 1
          ask to-hunt [
            die
          ]
        ][
          set to-hunt nobody
        ]
      ] [

        let s one-of seeds in-radius 6
        ifelse ((s != nobody) and (beak-agility > 25) and (beak-power > 10))[
          ask s [
            die
          ]
          set stamina stamina + 1
          set food-eaten food-eaten + 1
        ] [
          let n one-of nuts in-radius 6
          ifelse ((n != nobody) and (beak-agility > 10) and (beak-power > 65)) [
            ask n [
              die
            ]
            set stamina stamina + 1
            set food-eaten food-eaten + 1
          ] [
            let f one-of f-insects in-radius 6
            ifelse ((f != nobody) and (beak-agility > 60) and (beak-power > 10)) [
              ask f [
                die
              ]
              set stamina stamina + 1
              set food-eaten food-eaten + 1
            ] [
               let l one-of l-insects in-radius 6
               if ((l != nobody) and (beak-agility > 35) and (beak-power > 45)) [
                 ask l [
                    die
                 ]
                 set stamina stamina + 1
                 set food-eaten food-eaten + 1
               ]
            ]
          ]
        ]

      ]
    ] [

      let s one-of seeds in-radius 6
      ifelse ((s != nobody) and (beak-agility > 25) and (beak-power > 10))[
        ask s [
          die
        ]
        set stamina stamina + 1
        set food-eaten food-eaten + 1
      ] [
        let n one-of nuts in-radius 6
        ifelse ((n != nobody) and (beak-agility > 10) and (beak-power > 65)) [
          ask n [
            die
          ]
          set stamina stamina + 1
          set food-eaten food-eaten + 1
        ] [
          let f one-of f-insects in-radius 6
          ifelse ((f != nobody) and (beak-agility > 60) and (beak-power > 10)) [
            ask f [
              die
            ]
            set stamina stamina + 1
            set food-eaten food-eaten + 1
          ] [
            let l one-of l-insects in-radius 6
            if ((l != nobody) and (beak-agility > 35) and (beak-power > 45)) [
              ask l [
                die
              ]
              set stamina stamina + 1
              set food-eaten food-eaten + 1
            ]
          ]
        ]
      ]

    ]
  ]

end

;; All finches move and it cost them stamina. If stamina level is zero, finch can not move and die.
;;
to move-finch
  ask finches [
    if stamina = 0 [
      if (partner != nobody) [
        ask partner [
          set partner nobody
        ]
      ]
      set deaths deaths + 1
      die
    ]



    ifelse ((patch-ahead pace = nobody) or ([pcolor] of patch-ahead pace != brown + 3)) [
      right 60
    ] [
      set stamina stamina - 1
      ifelse (to-hunt = nobody) [

        let s one-of seeds in-radius 8
        let n one-of nuts in-radius 8
        let f one-of f-insects in-radius 8
        let l one-of l-insects in-radius 8

        if (kind = 1) [
           ifelse (s != nobody) [
             set to-hunt s
           ] [
             if (n != nobody) [
               set to-hunt n
             ]
             if (f != nobody) [
               set to-hunt n
             ]
             if (l != nobody) [
               set to-hunt n
             ]
           ]
        ]

        if (kind = 2) [
           ifelse (n != nobody) [
             set to-hunt s
           ] [
             if (s != nobody) [
               set to-hunt n
             ]
             if (f != nobody) [
               set to-hunt n
             ]
             if (l != nobody) [
               set to-hunt n
             ]
           ]
        ]

        if (kind = 3) [
           ifelse (f != nobody) [
             set to-hunt s
           ] [
             if (n != nobody) [
               set to-hunt n
             ]
             if (s != nobody) [
               set to-hunt n
             ]
             if (l != nobody) [
               set to-hunt n
             ]
           ]
        ]

        if (kind = 4) [
           ifelse (l != nobody) [
             set to-hunt s
           ] [
             if (n != nobody) [
               set to-hunt n
             ]
             if (f != nobody) [
               set to-hunt n
             ]
             if (s != nobody) [
               set to-hunt n
             ]
           ]
        ]

        ifelse (to-hunt = nobody) [
          jump pace
          rt random-float 60
          lt random-float 60
        ] [
          jump pace
          face to-hunt
        ]

      ] [
        jump pace
        face to-hunt
      ]
    ]

  ]
end

;; flying and land insects move randomly at the inslands
;;
to move-insects
  ask f-insects [
    ifelse (patch-ahead 1 = nobody) or ([pcolor] of patch-ahead 1 != brown + 3) [
      right 60
    ] [
    jump random-float 1
    rt random-float 60
    lt random-float 60
    ]
  ]

  ask l-insects [
    ifelse (patch-ahead 0.7 = nobody) or ([pcolor] of patch-ahead 0.7 != brown + 3) [
      right 60
    ] [
    jump random-float 0.7
    rt random-float 60
    lt random-float 60
    ]
  ]
end


;; All food resources with higher age than max-age will die/expire
;;
to expire-food-supply
  ask seeds [
    if (age > max-age) [
      set food-expired food-expired + 1
      die
    ]
  ]

  ask nuts [
    if (age > max-age) [
      set food-expired food-expired + 1
      die
    ]
  ]

  ask f-insects [
    if (age > max-age) [
      set food-expired food-expired + 1
      die
    ]
  ]

  ask l-insects [
    if (age > max-age) [
      set food-expired food-expired + 1
      die
    ]
  ]
end

;; Make all food resources older for one week
;;
to aging-food-supply
  ask seeds [
    set age age + 1
  ]
  ask nuts [
    set age age + 1
  ]
  ask f-insects [
    set age age + 1
  ]
  ask l-insects [
    set age age + 1
  ]
end

;; Create new food suuplies for finches. Every food kind for every island
;;
to birth-food-supply
  birth-seeds
  birth-nuts
  birth-f-insects
  birth-l-insects
end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  birth food-supply part
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;; birth seeds for every inslad
;;
to birth-seeds
  if ((ticks mod 52 >= 14) and (ticks mod 52 <= 30)) [
    create-seeds random-poisson dominant-food-supply + 15
    ask seeds with [new != false] [
      setxy random-float 29 random-float 80
      set new false
      set age 0
      set max-age random-poisson 200
      set size 0.5
      set color 35
    ]

    create-seeds random-poisson supporting-food-supply
    ask seeds with [new != false] [
      setxy 32 + random-float 68 random-float 30
      set new false
      set age 0
      set max-age random-poisson 200
      set size 0.5
      set color 35
    ]

    create-seeds random-poisson supporting-food-supply
    ask seeds with [new != false] [
      setxy 32 + random-float 36 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 200
      set size 0.5
      set color 35
    ]

    create-seeds random-poisson supporting-food-supply
    ask seeds with [new != false] [
      setxy 71 + random-float 29 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 200
      set size 0.5
      set color 35
    ]
  ]
end

;; birth nuts for every inslad
;;
to birth-nuts
  if ((ticks mod 52 >= 14) and (ticks mod 52 <= 30)) [
    create-nuts random-poisson supporting-food-supply
    ask nuts with [new != false] [
      setxy random-float 29 random-float 80
      set new false
      set age 0
      set max-age random-poisson 140
      set size 0.75
      set color 39
    ]

    create-nuts random-poisson dominant-food-supply
    ask nuts with [new != false] [
      setxy 32 + random-float 68 random-float 30
      set new false
      set age 0
      set max-age random-poisson 140
      set size 0.75
      set color 39
    ]

    create-nuts random-poisson supporting-food-supply
    ask nuts with [new != false] [
      setxy 32 + random-float 36 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 140
      set size 0.75
      set color 39
    ]

    create-nuts random-poisson supporting-food-supply
    ask nuts with [new != false] [
      setxy 71 + random-float 29 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 140
      set size 0.75
      set color 39
    ]
  ]
end


;; birth flying insect for every inslad
;;
to birth-f-insects
  if ((ticks mod 52 >= 18) and (ticks mod 52 <= 38)) [
    create-f-insects random-poisson supporting-food-supply
    ask f-insects with [new != false] [
      setxy random-float 29 random-float 80
      set new false
      set age 0
      set max-age random-poisson 70
      set size 0.7
      set color 36
    ]

    create-f-insects random-poisson supporting-food-supply
    ask f-insects with [new != false] [
      setxy 32 + random-float 68 random-float 30
      set new false
      set age 0
      set max-age random-poisson 70
      set size 0.7
      set color 36
    ]

    create-f-insects random-poisson dominant-food-supply
    ask f-insects with [new != false] [
      setxy 32 + random-float 36 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 70
      set size 0.7
      set color 36
    ]

    create-f-insects random-poisson supporting-food-supply
    ask f-insects with [new != false] [
      setxy 71 + random-float 29 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 70
      set size 0.7
      set color 36
    ]
  ]
end

;; birth land insect for every inslad
;;
to birth-l-insects
  if ((ticks mod 52 >= 18) and (ticks mod 52 <= 43)) [
    create-l-insects random-poisson supporting-food-supply
    ask l-insects with [new != false] [
      setxy random-float 29 random-float 80
      set new false
      set age 0
      set max-age random-poisson 60
      set size 0.85
      set color 37
    ]

    create-l-insects random-poisson supporting-food-supply
    ask l-insects with [new != false] [
      setxy 32 + random-float 68 random-float 30
      set new false
      set age 0
      set max-age random-poisson 60
      set size 0.85
      set color 37
    ]

    create-l-insects random-poisson supporting-food-supply
    ask l-insects with [new != false] [
      setxy 32 + random-float 36 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 60
      set size 0.85
      set color 37
    ]

    create-l-insects random-poisson dominant-food-supply
    ask l-insects with [new != false] [
      setxy 71 + random-float 29 33 + random-float 47
      set new false
      set age 0
      set max-age random-poisson 60
      set size 0.85
      set color 37
    ]
  ]
end
@#$#@#$#@
GRAPHICS-WINDOW
351
10
1169
689
-1
-1
8.0
1
10
1
1
1
0
0
0
1
0
100
0
80
0
0
1
ticks
30.0

BUTTON
1177
17
1291
50
setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1

BUTTON
1291
17
1422
50
go
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1

MONITOR
1448
23
1515
68
Years
ticks / 52
0
1
11

MONITOR
1622
23
1672
68
males
count finches with [color = blue]
17
1
11

MONITOR
1672
23
1722
68
females
count finches with [color = red]
17
1
11

MONITOR
1515
23
1565
68
NIL
deaths
17
1
11

MONITOR
1603
345
1672
390
Seeds
count seeds
0
1
11

MONITOR
1603
390
1672
435
Nuts
count nuts
0
1
11

MONITOR
1603
435
1672
480
Flying insect
count f-insects
0
1
11

MONITOR
1603
480
1672
525
Land insect
count l-insects
0
1
11

MONITOR
1709
129
1759
174
1 - F
count finches with [kind = 1 and gender = 0]
0
1
11

MONITOR
1759
129
1809
174
1 - M
count finches with [kind = 1 and gender = 1]
0
1
11

MONITOR
1659
129
1709
174
1
count finches with [kind = 1]
17
1
11

MONITOR
1626
641
1725
686
stamina min
min [stamina] of finches
17
1
11

MONITOR
1627
545
1724
590
stamina max
max [stamina] of finches
17
1
11

MONITOR
1709
179
1759
224
2 - F
count finches with [kind = 2 and gender = 0]
0
1
11

SLIDER
1177
50
1422
83
dominant-food-supply
dominant-food-supply
0
100
80
1
1
NIL
HORIZONTAL

SLIDER
1177
83
1422
116
supporting-food-supply
supporting-food-supply
0
100
20
1
1
NIL
HORIZONTAL

PLOT
1169
125
1655
330
numbers of finches in every island
time
amount
0.0
10.0
0.0
50.0
true
true
"" ""
PENS
"Finches 1 (seeds)" 1.0 0 -2674135 true "" "plot count finches with [kind = 1]"
"Finches 2 (nuts)" 1.0 0 -13791810 true "" "plot count finches with [kind = 2]"
"Finches 3 (flying insect)" 1.0 0 -13840069 true "" "plot count finches with [kind = 3]"
"Finches 4 (land insect)" 1.0 0 -13290229 true "" "plot count finches with [kind = 4]"

PLOT
1169
330
1598
543
food monitor
time
amount
0.0
10.0
0.0
2000.0
true
true
"" ""
PENS
"seeds" 1.0 0 -2674135 true "" "plot count seeds"
"nuts" 1.0 0 -13791810 true "" "plot count nuts"
"flying insect" 1.0 0 -13840069 true "" "plot count f-insects"
"land insect" 1.0 0 -13290229 true "" "plot count l-insects"

PLOT
1169
543
1621
689
average stamina value
time
value
0.0
10.0
0.0
20.0
true
true
"" ""
PENS
"average stamina" 1.0 0 -16777216 true "" "plot mean [stamina] of finches"

MONITOR
1627
593
1725
638
stamina average
mean [stamina] of finches
0
1
11

MONITOR
1659
179
1709
224
2
count finches with [kind = 2]
0
1
11

MONITOR
1759
179
1809
224
2 - M
count finches with [kind = 2 and gender = 1]
0
1
11

MONITOR
1660
229
1710
274
3
count finches with [kind = 3]
0
1
11

MONITOR
1660
279
1710
324
4
count finches with [kind = 4]
0
1
11

MONITOR
1710
229
1760
274
3 - F
count finches with [kind = 3 and gender = 0]
0
1
11

MONITOR
1760
229
1810
274
3 - M
count finches with [kind = 3 and gender = 1]
0
1
11

MONITOR
1710
279
1760
324
4 - F
count finches with [kind = 4 and gender = 0]
0
1
11

MONITOR
1760
279
1810
324
4 - M
count finches with [kind = 4 and gender = 1]
0
1
11

MONITOR
1565
23
1622
68
finches
count finches
0
1
11

MONITOR
1678
332
1765
377
Eaten food
food-eaten
0
1
11

MONITOR
1764
332
1854
377
Expired food
food-expired
0
1
11

MONITOR
1678
377
1854
422
eaten / expired ratio
food-eaten / food-expired
3
1
11

PLOT
1678
421
1854
541
usage of food
NIL
NIL
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Eaten" 1.0 1 -13840069 true "" "plot food-eaten"
"Expired" 1.0 1 -16777216 true "" "plot food-expired"

MONITOR
1491
68
1566
113
deaths / year
deaths / round (ticks / 52)
2
1
11

MONITOR
13
693
112
738
1 - avg beak agility
mean [beak-agility] of finches with [kind = 1]
6
1
11

MONITOR
112
693
216
738
1 - avg beak power
mean [beak-power] of finches with [kind = 1]
6
1
11

MONITOR
13
738
112
783
1 - min beak agility
min [beak-agility] of finches with [kind = 1]
6
1
11

MONITOR
13
783
112
828
1 - max beak agility
max [beak-agility] of finches with [kind = 1]
6
1
11

MONITOR
112
738
216
783
1 - min beak power
min [beak-power] of finches with [kind = 1]
6
1
11

MONITOR
112
783
216
828
1 - max beak power
max [beak-power] of finches with [kind = 1]
6
1
11

PLOT
216
693
461
828
1 - beak power and agility
time
value
0.0
10.0
0.0
80.0
true
true
"" ""
PENS
"beak agility" 1.0 0 -16777216 true "" "plot mean [beak-agility] of finches with [kind = 1]"
"beak power" 1.0 0 -2674135 true "" "plot mean [beak-power] of finches with [kind = 1]"

SLIDER
1573
76
1818
109
evolution-tenderness
evolution-tenderness
0
1
0.3
0.001
1
NIL
HORIZONTAL

MONITOR
465
693
565
738
2 - avg beak agility
mean [beak-agility] of finches with [kind = 2]
6
1
11

MONITOR
465
738
565
783
2 - min beak agility
min [beak-agility] of finches with [kind = 2]
6
1
11

MONITOR
465
783
565
828
2 - max beak agility
max [beak-agility] of finches with [kind = 2]
6
1
11

MONITOR
565
693
666
738
2 - avg beak power
mean [beak-power] of finches with [kind = 2]
6
1
11

MONITOR
565
738
666
783
2 - min beak power
min [beak-power] of finches with [kind = 2]
6
1
11

MONITOR
565
783
666
828
2 - max beak power
max [beak-power] of finches with [kind = 2]
6
1
11

PLOT
665
693
910
828
2 - beak power and agility
time
value
0.0
10.0
0.0
80.0
true
true
"" ""
PENS
"beak agility" 1.0 0 -16777216 true "" "plot mean [beak-agility] of finches with [kind = 2]"
"beak power" 1.0 0 -2674135 true "" "plot mean [beak-power] of finches with [kind = 2]"

MONITOR
914
693
1015
738
3 - avg beak agility
mean [beak-agility] of finches with [kind = 3]
6
1
11

MONITOR
914
738
1015
783
3 - min beak agility
min [beak-agility] of finches with [kind = 3]
6
1
11

MONITOR
914
783
1015
828
3 - max beak agility
max [beak-agility] of finches with [kind = 3]
6
1
11

MONITOR
1015
693
1117
738
3 - avg beak power
mean [beak-power] of finches with [kind = 3]
6
1
11

MONITOR
1015
738
1117
783
3 - min beak power
min [beak-power] of finches with [kind = 3]
6
1
11

MONITOR
1015
783
1117
828
3 - max beak power
max [beak-power] of finches with [kind = 3]
6
1
11

PLOT
1117
693
1390
828
3 - beak power and agility
time
value
0.0
10.0
0.0
80.0
true
true
"" ""
PENS
"beak agility" 1.0 0 -16777216 true "" "plot mean [beak-agility] of finches with [kind = 3]"
"beak power" 1.0 0 -2674135 true "" "plot mean [beak-power] of finches with [kind = 3]"

MONITOR
1500
692
1603
737
4 - avg beak power
mean [beak-power] of finches with [kind = 4]
6
1
11

MONITOR
1500
737
1603
782
4 - min beak power
min [beak-power] of finches with [kind = 4]
6
1
11

MONITOR
1500
782
1603
827
4 - max beak power
max [beak-power] of finches with [kind = 4]
6
1
11

MONITOR
1399
692
1500
737
4 - avg beak agility
mean [beak-agility] of finches with [kind = 4]
6
1
11

MONITOR
1399
737
1500
782
4 - min beak agility
min [beak-agility] of finches with [kind = 4]
6
1
11

MONITOR
1399
782
1500
827
4 - max beak agility
max [beak-agility] of finches with [kind = 4]
6
1
11

PLOT
1603
692
1848
827
4 - beak power and agility
time
value
0.0
10.0
0.0
80.0
true
true
"" ""
PENS
"beak agility" 1.0 0 -16777216 true "" "plot mean [beak-agility] of finches with [kind = 4]"
"beak power" 1.0 0 -2674135 true "" "plot mean [beak-power] of finches with [kind = 4]"

PLOT
7
10
351
329
beak agility of all finches
time
value
0.0
10.0
0.0
80.0
true
true
"" ""
PENS
"Finches 1 (seeds)" 1.0 0 -2674135 true "" "plot mean [beak-agility] of finches with [kind = 1]"
"Finches 2 (nuts)" 1.0 0 -13791810 true "" "plot mean [beak-agility] of finches with [kind = 2]"
"Finches 3 (flying insect)" 1.0 0 -13840069 true "" "plot mean [beak-agility] of finches with [kind = 3]"
"Finches 4 (land insect)" 1.0 0 -13290229 true "" "plot mean [beak-agility] of finches with [kind = 4]"

PLOT
7
329
351
689
beak power of all finches
time
value
0.0
10.0
0.0
80.0
true
true
"" ""
PENS
"Finches 1 (seeds)" 1.0 0 -2674135 true "" "plot mean [beak-power] of finches with [kind = 1]"
"Finches 2 (nuts)" 1.0 0 -13791810 true "" "plot mean [beak-power] of finches with [kind = 2]"
"Finches 3 (flying insect)" 1.0 0 -13840069 true "" "plot mean [beak-power] of finches with [kind = 3]"
"Finches 4 (land insect)" 1.0 0 -13290229 true "" "plot mean [beak-power] of finches with [kind = 4]"

@#$#@#$#@
## WHAT IS IT?

(a general understanding of what the model is trying to show or explain)

## HOW IT WORKS

(what rules the agents use to create the overall behavior of the model)

## HOW TO USE IT

(how to use the model, including a description of each of the items in the Interface tab)

## THINGS TO NOTICE

(suggested things for the user to notice while running the model)

## THINGS TO TRY

(suggested things for the user to try to do (move sliders, switches, etc.) with the model)

## EXTENDING THE MODEL

(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)

## NETLOGO FEATURES

(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)

## RELATED MODELS

(models in the NetLogo Models Library and elsewhere which are of related interest)

## CREDITS AND REFERENCES

(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250

acorn
false
0
Polygon -7500403 true true 146 297 120 285 105 270 75 225 60 180 60 150 75 105 225 105 240 150 240 180 225 225 195 270 180 285 155 297
Polygon -6459832 true false 121 15 136 58 94 53 68 65 46 90 46 105 75 115 234 117 256 105 256 90 239 68 209 57 157 59 136 8
Circle -16777216 false false 223 95 18
Circle -16777216 false false 219 77 18
Circle -16777216 false false 205 88 18
Line -16777216 false 214 68 223 71
Line -16777216 false 223 72 225 78
Line -16777216 false 212 88 207 82
Line -16777216 false 206 82 195 82
Line -16777216 false 197 114 201 107
Line -16777216 false 201 106 193 97
Line -16777216 false 198 66 189 60
Line -16777216 false 176 87 180 80
Line -16777216 false 157 105 161 98
Line -16777216 false 158 65 150 56
Line -16777216 false 180 79 172 70
Line -16777216 false 193 73 197 66
Line -16777216 false 237 82 252 84
Line -16777216 false 249 86 253 97
Line -16777216 false 240 104 252 96

airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15

ant
true
0
Polygon -7500403 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60
Polygon -7500403 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102
Polygon -7500403 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186
Polygon -7500403 true true 225 66 230 107 159 122 161 127 234 111 236 106
Polygon -7500403 true true 78 58 99 116 139 123 137 128 95 119
Polygon -7500403 true true 48 103 90 147 129 147 130 151 86 151
Polygon -7500403 true true 65 224 92 171 134 160 135 164 95 175
Polygon -7500403 true true 235 222 210 170 163 162 161 166 208 174
Polygon -7500403 true true 249 107 211 147 168 147 168 150 213 150

arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150

bird side
false
0
Polygon -7500403 true true 0 120 45 90 75 90 105 120 150 120 240 135 285 120 285 135 300 150 240 150 195 165 255 195 210 195 150 210 90 195 60 180 45 135
Circle -16777216 true false 38 98 14

box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75

bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30

butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60

car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58

circle
false
0
Circle -7500403 true true 0 0 300

circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240

cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123

cylinder
false
0
Circle -7500403 true true 0 0 300

dot
false
0
Circle -7500403 true true 90 90 120

face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240

face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225

face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183

fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30

flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45

flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240

house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120

leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195

line
true
0
Line -7500403 true 150 0 150 300

line half
true
0
Line -7500403 true 150 0 150 150

pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120

person
false
0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105

plant
false
0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90

sheep
false
15
Circle -1 true true 203 65 88
Circle -1 true true 70 65 162
Circle -1 true true 150 105 120
Polygon -7500403 true false 218 120 240 165 255 165 278 120
Circle -7500403 true false 214 72 67
Rectangle -1 true true 164 223 179 298
Polygon -1 true true 45 285 30 285 30 240 15 195 45 210
Circle -1 true true 3 83 150
Rectangle -1 true true 65 221 80 296
Polygon -1 true true 195 285 210 285 210 240 240 210 195 210
Polygon -7500403 true false 276 85 285 105 302 99 294 83
Polygon -7500403 true false 219 85 210 105 193 99 201 83

square
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0
Rectangle -7500403 true true 30 30 270 270

square 2
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0
Rectangle -7500403 true true 30 30 270 270
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star
false
0
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target
false
0
Circle -7500403 true true 0 0 300
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Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60

tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152

triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255

triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224

truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42

turtle
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0
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99

wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269

wolf
false
0
Polygon -16777216 true false 253 133 245 131 245 133
Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105
Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113

x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270

@#$#@#$#@
NetLogo 5.3.1
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180

@#$#@#$#@
0
@#$#@#$#@
