breed [cars car]
breed [pedestrians pedestrian]
breed [lights light]
breed [pLights pLight]
breed [tLights tLight]
breed [trams tram]

globals [
  avg-ttl-car
  cars-count
  avg-ttl-ped
  peds-count
  avg-ttl-tram
  trams-count
]

cars-own [
  speed
  destination
  waiting?
  changing-line?
  spawn-time
  ]
pedestrians-own [
  speed
  destination
  spawn-time
]
trams-own [
  speed
  spawn-time
]
lights-own [
  on-time
  off-time
]
pLights-own [
  on-time
  off-time
]
tLights-own [
  on-time
  off-time
]

to setup
  clear-all
  set-patch-size psize
  draw
  reset-ticks
  set avg-ttl-car 0
  set cars-count 1
  set avg-ttl-ped 0
  set peds-count 1
  set avg-ttl-tram 0
  set trams-count 1
end

to go
  move-trams
  move-pedestrians
  move-cars
  change-lights
  plot-avg-ttl

  tick
 wait 1 - sim-speed
end

to change-lights
  if ticks mod global-time = 0 [
    ask pLights with [(pycor = 4 and (pxcor = -9 or pxcor = -6))]  ;; top left p (A)
      [change-color]
    ask pLights with [(pycor = 4 and (pxcor = 17 or pxcor = 20))]  ;; top right p (B)
      [change-color]
    ask pLights with [(pycor = -3 and (pxcor = -9 or pxcor = -6))]  ;; bot left p (E)
      [change-color]
    ask pLights with [(pycor = -3 and (pxcor = 17 or pxcor = 20))]  ;; bot right p (F)
      [change-color]
    ask lights with [(pxcor = -10 and (pycor = 0 or pycor = 1))]  ;; middleleft car (2)
      [change-color]
    ask lights with [(pxcor = 16 and (pycor = -1))]  ;; middleright car (5)
      [change-color]
    ask tlights with [((pycor = 2 or pycor = 3) and (pxcor = -10 or pxcor = -6))]  ;; right tram (y)
      [change-color]
    ask tlights with [((pycor = 2 or pycor = 3) and (pxcor = 17 or pxcor = 21))]  ;; left tram (z)
      [change-color]
  ]

  if ticks mod global-time = change1 - 20 [
    ask pLights with [(pycor = -3 and (pxcor = -9 or pxcor = -6))]  ;; bot left p (E)
      [change-color]
    ask pLights with [(pycor = 4 and (pxcor = 17 or pxcor = 20))]  ;; top right p (B)
      [change-color]
  ]

  if ticks mod global-time = change1 - 15 [
    ask tlights with [((pycor = 2 or pycor = 3) and (pxcor = 17 or pxcor = 21))]  ;; left tram (z)
      [change-color]
  ]

  if ticks mod global-time = change1 [
    ask pLights with [(pxcor = 21 and (pycor = 3 or pycor = -2))]  ;; rightp(D)
      [change-color]
    ask lights with [(pxcor = -10 and (pycor = -1 or pycor = -2))]  ;; middleleft car (3)
      [change-color]
    ask lights with [(pxcor = 16 and (pycor > -1 and pycor < 2))]  ;; middleright car (4)
      [change-color]
  ]

  if ticks mod global-time = change2 - 30 [
    ask pLights with [(pycor = 4 and (pxcor = -9 or pxcor = -6))]  ;; top left p (A)
      [change-color]
    ask pLights with [(pycor = -3 and (pxcor = 17 or pxcor = 20))]  ;; bot right p (F)
      [change-color]
  ]

  if ticks mod global-time = change2 - 25 [
    ask tlights with [((pycor = 2 or pycor = 3) and (pxcor = -10 or pxcor = -6))]  ;; right tram (y)
      [change-color]
  ]

  if ticks mod global-time = change2 - 5 [
    ask lights with [(pxcor = -10 and (pycor = 0 or pycor = 1))]  ;; middleleft car (2)
      [change-color]
    ask lights with [(pxcor = -10 and (pycor = -1 or pycor = -2))]  ;; middleleft car (3)
      [change-color]
    ask lights with [(pxcor = 16 and (pycor > -1 and pycor < 2))]  ;; middleright car (4)
      [change-color]
    ask lights with [(pxcor = 16 and (pycor = -1))]  ;; middleright car (5)
      [change-color]
  ]

  if ticks mod global-time = change2 [
    ask pLights with [(pxcor = -10 and (pycor = 3 or pycor = -2))]  ;; leftp(C)
      [change-color]
    ask lights with [(pycor = 4 and (pxcor > -10 and pxcor < -5))]  ;; topleftcar (1)
      [change-color]
    ask lights with [(pycor = -3 and (pxcor > 16 and pxcor < 21))]  ;; bottomright car (6)
      [change-color]
  ]

  if ticks mod global-time = global-time - 40 [
    ask pLights with [(pxcor = -10 and (pycor = 3 or pycor = -2))]  ;; leftp(C)
      [change-color]
    ask pLights with [(pxcor = 21 and (pycor = 3 or pycor = -2))]  ;; rightp(D)
      [change-color]
  ]

  if ticks mod global-time = global-time - 10 [
    ask lights with [(pycor = 4 and (pxcor > -10 and pxcor < -5))]  ;; topleftcar (1)
      [change-color]
    ask lights with [(pycor = -3 and (pxcor > 16 and pxcor < 21))]  ;; bottomright car (6)
      [change-color]
  ]

end

to change-color
  ifelse color = red
    [set color green]
    [set color red]
end
to move-cars
  ;;leave
  ask cars with [(pxcor = 31 and pycor = -1) or
                 (pxcor > 16 and pycor = 23) or
                 (pxcor < -5 and pycor = -23)] [
    set avg-ttl-car avg-ttl-car + ticks - spawn-time
    set cars-count cars-count + 1
    die
  ]
  ;;decision
  ask cars [
    if destination = 1 and heading mod 90 = 0 [ ;;point A
      ;; line change
      if (pxcor < -6 and pycor > 13) [let p 9 - (pycor - 14) - (pxcor + 7) if random 10 < p [change-line -1]]
      ;; direction change
      if (pxcor = -6 and pycor = 7) [setxy -6 7 set heading 90]
      if (pxcor = -6 and pycor = 1) [setxy -6 1 set heading 90]
      if (pxcor = 17 and pycor = 1) [setxy 17 1 set heading 0]
      if (pxcor = 17 and pycor = 7 and heading = 90) [setxy 17 7 set heading 0]
      if (pxcor = 18 and pycor = 0) [setxy 18 0 set heading 0]
      if (pxcor = 19 and pycor = -1) [setxy 19 -1 set heading 0]
    ]

    if destination = 2 and heading mod 90 = 0 [ ;;point B
      ;; line change
      if ((pxcor > -22 and pxcor < -18) and pycor > -1) [change-line 1]
      if (pxcor > 17 and pycor < -14) [let p 9 + (pycor + 15) + (pxcor - 18) if random 10 < p [change-line -1]]
      if (((pxcor > -20 and pxcor < -14) and pycor = -1) and [true] = [waiting?] of cars-on patch-ahead speed ) [change-line 1]
      ;; direction change
      if (pxcor = -9 and pycor = -2) [setxy -9 -2 set heading 180]
      if (pxcor = -8 and pycor = -1) [setxy -8 -1 set heading 180]
      if (pxcor = -6 and pycor = -5 and heading = 270) [setxy -6 -5 set heading 180]
      if (pxcor = 17 and pycor = -5) [setxy 17 -5 set heading 270]
    ]

    if destination = 3 and heading mod 90 = 0 [ ;;point C
      ;; line change
      if (pxcor < -6 and pycor > 13) [let p 9 - (pycor - 14) - (pxcor + 7) if random 10 < p [change-line -1]]
      if (pxcor < 20 and pycor < -14) [let p 9 + (pycor + 15) - (pxcor - 19) if random 10 < p [change-line 1]]
      if ((pxcor > -6 and pxcor < 5) and pycor > -1) [let p 9 + (pxcor - 4) + (pycor) if random 10 < p [change-line 1]]
      ;; direction change
      if (pxcor = 20 and pycor = -1) [setxy 20 -1 set heading 90]
      if (pxcor = -6 and pycor = 1) [setxy -6 1 set heading 90]
    ]
    ;;if ((changing-line? = 0) and (any? other cars-on patch-ahead (2 * speed))) [
    ;;  ifelse [pcolor] of patch-right-and-ahead 30 (2 * speed) = black [
    ;;    ifelse [pcolor] of patch-left-and-ahead 30 (2 * speed) = black [
    ;;      change-line (random 2 - 1)]
    ;;      [
   ;;       change-line (random 2)]
   ;;   ]
   ;;   [
   ;;     if [pcolor] of patch-left-and-ahead 30 (2 * speed) = black [
   ;;       change-line (random 1 - 1)]
   ;;   ]
   ;; ]
  ;;
  ]
  ;;move
  let a 0
  foreach sort cars [
    ask ? [
      ifelse (not any? other cars-on patch-ahead speed and
         (not any? pedestrians-on patch-ahead speed))
         [
         ifelse not any? (lights-on patch-ahead speed) with [color = red] [

           forward speed
           set waiting? false
           ;;line change
           if changing-line? > 0 [
              set changing-line? changing-line? - 1
              if changing-line? = 0 [
                ifelse ((((heading + 30) mod 180) = 0) or (((heading - 30) mod 180) = 0))
                 [set xcor pxcor
                  if (heading mod 90) = 30 [set heading heading - 30]
                  if (heading mod 90) = 60 [set heading heading + 30]
                  if (heading mod 90) = 50 [set heading heading - 50]
                  if (heading mod 90) = 40 [set heading heading + 50]
                 ]
                 [set ycor pycor
                  if (heading mod 90) = 30 [set heading heading - 30]
                  if (heading mod 90) = 60 [set heading heading + 30]
                  if (heading mod 90) = 50 [set heading heading - 50]
                  if (heading mod 90) = 40 [set heading heading + 50]
                 ]
              ]
             ]
           ]
           [set waiting? true]
         ]
         [
          if ([waiting?] of cars-on patch-ahead speed = [true]) [set waiting? true]
         ]
    ]
  ]
  ;;spawn
  let ran random 100
  repeat ran / (100 - Cprob) [
    let point random 5
      if point < 2 [ask patches with [(pxcor = (-9 + random 4) and pycor = 23)] [sprout-cars 1 [set heading 180 asetup "car"]]]
      if point = 2 [ask patches with [(pxcor = -31 and pycor = (0 + random 2))] [sprout-cars 1 [set heading 90 asetup "car"]]]
      if point > 2 [ask patches with [(pxcor = (17 + random 4) and pycor = -23)] [sprout-cars 1 [set heading 0 asetup "car"]]]
  ]
end

to change-line [s]
  ifelse ([true] = [waiting?] of cars-on patch-ahead speed)[
    if not any? other cars-on patch-at-heading-and-distance (heading + (s * 50)) speed [
      set heading heading + (s * 50)
      set changing-line? 1
    ]
  ]
  [
    set heading heading + (s * 30)
    set changing-line? 2
  ]
end


to move-pedestrians
  ;;leave
  ask pedestrians [
  if (destination = 1 and pxcor = -10 and pycor = 23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 2 and pxcor = -5 and pycor = 23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 3 and pxcor = 16 and pycor = 23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 4 and pxcor = 21 and pycor = 23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 5 and pxcor = -31 and pycor = 4) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 6 and pxcor = 31 and pycor = 4) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 7 and pxcor = -31 and pycor = -3) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 8 and pxcor = -10 and pycor = -5) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 9 and pxcor = 15 and pycor = -3) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 10 and pxcor = 31 and pycor = -3) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 11 and pxcor = -10 and pycor = -23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 12 and pxcor = -5 and pycor = -23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 13 and pxcor = 16 and pycor = -23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  if (destination = 14 and pxcor = 21 and pycor = -23) [set avg-ttl-ped avg-ttl-ped + ticks - spawn-time set peds-count peds-count + 1 die]
  ]

  ;;move
  ask pedestrians [
  if not ([pcolor] of patch-here = blue) or not any? (pLights-on patch-ahead speed) with [color = red]
    [
    forward speed
    ]
  ;;decision
  if (pxcor = -10 and pycor = 4) [ ;;point A
    ifelse destination = 1 [facexy -10 23]
      [ifelse destination = 5  [facexy -31 4]
        [ifelse (destination > 1 and destination < 7)  [facexy -5 4]
          [facexy -10 -3]
        ]
      ]
    ]
  if (pxcor = -5 and pycor = 8) [ ;;point B
    ifelse destination = 2 [facexy -5 23]
      [ifelse destination = 3  [facexy 16 8]
        [facexy -5 4]
      ]
    ]
  if (pxcor = 16 and pycor = 8) [ ;;point C
    ifelse destination = 3 [facexy 16 23]
      [ifelse destination = 2  [facexy -5 8]
        [facexy 16 4]
      ]
    ]
  if (pxcor = 21 and pycor = 4) [ ;;point D
    ifelse destination = 4 [facexy 21 23]
      [ifelse destination = 6  [facexy 31 4]
        [ifelse (destination < 6)  [facexy 16 4]
          [facexy 21 -3]
        ]
      ]
    ]

  if (pxcor = -5 and pycor = 4) [ ;;point E
    ifelse (destination = 2 or destination = 3) [facexy -5 8]
      [ifelse (destination = 6 or destination = 4 or destination = 10 or destination > 11)  [facexy 16 4]
        [facexy -10 4]
      ]
    ]
  if (pxcor = 16 and pycor = 4) [ ;;point F
    ifelse (destination = 2 or destination = 3) [facexy 16 8]
      [ifelse (destination = 6 or destination = 4 or destination = 10 or destination > 11)  [facexy 21 4]
        [facexy -5 4]
      ]
    ]
  if (pxcor = -10 and pycor = -3) [ ;;point G
    ifelse destination < 7 [facexy -10 4]
      [ifelse destination = 7  [facexy -32 -3]
        [ifelse (destination = 8 or destination = 11)  [facexy -10 -23]
          [facexy 16 -3]
        ]
      ]
    ]
  if (pxcor = 21 and pycor = -3) [ ;;point H
    ifelse destination < 7 [facexy 21 4]
      [ifelse destination = 10  [facexy 31 -3]
        [ifelse destination = 14  [facexy 21 -23]
          [facexy 16 -3]
        ]
      ]
    ]
  if (pxcor = 16 and pycor = -3) [ ;;point I
    ifelse (destination = 12 or destination = 13) [facexy 16 -6]
      [ifelse (destination = 2 or destination = 3 or destination = 6 or destination = 10 or destination = 14)  [facexy 21 -3]
        [facexy -10 -3]
      ]
    ]
  if (pxcor = 16 and pycor = -6) [ ;;point J
    ifelse destination = 12 [facexy -5 -6]
      [ifelse destination = 13  [facexy 16 -23]
        [facexy 16 -3]
      ]
    ]
  if (pxcor = -5 and pycor = -6) [ ;;point K
    ifelse destination = 12 [facexy -5 -23]
      [facexy 16 -6]
    ]
  ]
  ;;spawn
  let ran random 100
  repeat ran / (100 - Pprob) [
    let point random 14
    if point = 0 [ask patches with [(pxcor = 31 and pycor = 4)] [sprout-pedestrians 1 [set heading 270 asetup "pedestrian"]]]
    if point = 1 [ask patches with [(pxcor = 31 and pycor = -3)] [sprout-pedestrians 1 [set heading 270 asetup "pedestrian"]]]
    if point = 2 [ask patches with [(pxcor = -31 and pycor = 4)] [sprout-pedestrians 1 [set heading 90 asetup "pedestrian"]]]
    if point = 3 [ask patches with [(pxcor = -31 and pycor = -3)] [sprout-pedestrians 1 [set heading 90 asetup "pedestrian"]]]
    if point = 4 [ask patches with [(pxcor = 21 and pycor = 23)] [sprout-pedestrians 1 [set heading 180 asetup "pedestrian"]]]
    if point = 5 [ask patches with [(pxcor = 16 and pycor = 23)] [sprout-pedestrians 1 [set heading 180 asetup "pedestrian"]]]
    if point = 6 [ask patches with [(pxcor = -5 and pycor = 23)] [sprout-pedestrians 1 [set heading 180 asetup "pedestrian"]]]
    if point = 7 [ask patches with [(pxcor = -10 and pycor = 23)] [sprout-pedestrians 1 [set heading 180 asetup "pedestrian"]]]
    if point = 8 [ask patches with [(pxcor = 21 and pycor = -23)] [sprout-pedestrians 1 [set heading 0 asetup "pedestrian"]]]
    if point = 9 [ask patches with [(pxcor = 16 and pycor = -23)] [sprout-pedestrians 1 [set heading 0 asetup "pedestrian"]]]
    if point = 10 [ask patches with [(pxcor = -5 and pycor = -23)] [sprout-pedestrians 1 [set heading 0 asetup "pedestrian"]]]
    if point = 11 [ask patches with [(pxcor = -10 and pycor = -23)] [sprout-pedestrians 1 [set heading 0 asetup "pedestrian"]]]
    if point = 12 [ask patches with [(pxcor = 15 and pycor = -3)] [sprout-pedestrians 1 [set heading 90 asetup "pedestrian"]]]
    if point = 13 [ask patches with [(pxcor = -10 and pycor = -5)] [sprout-pedestrians 1 [set heading 0 asetup "pedestrian"]]]
  ]
end

to asetup [what]
  if what = "pedestrian"[
    set shape "person"
    set color ((random 14) * 10 + 5)
    set size 0.5
    set speed 0.09 + (random 20 * 0.001)
    set destination (random 13 + 1)
    set spawn-time ticks
  ]
  if what = "car"[
    set shape "car"
    set color ((random 14) * 10 + 5)
    set size 0.5
    set speed 0.74 + (random 26 * 0.01)
    set waiting? false
    set changing-line? 0
    set spawn-time ticks
    let ran random 10
    if pycor = 23 [
      ifelse ran > 8 [set destination 1] [
        ifelse ran < 8 [set destination 2]
          [set destination 3]
      ]
    ]
    if pxcor = -31 [
      ifelse ran > 8 [set destination 3] [
        ifelse ran < 5 [set destination 2]
          [set destination 1]
      ]
    ]
    if pycor = -23 [
      ifelse ran > 8 [set destination 3] [
        ifelse ran < 8 [set destination 1]
          [set destination 2]
      ]
    ]
  ]
end

to move-trams
  ;;leave
  ask trams with [(pxcor = -31 and pycor = 3) or (pxcor = 31 and pycor = 2)] [
    set avg-ttl-tram (avg-ttl-tram + ticks - spawn-time)
    set trams-count trams-count + 1
    die
  ]
  ;;move
  foreach sort trams [
    ask ? [
      if not any? other trams-on patch-ahead speed and not any? (tLights-on patch-ahead speed) with [color = red] [
        forward speed
      ]
    ]
  ]
  ;;spawn
  if random 1000 < Tprob [
    ifelse random 2 = 1 [
      ask patches with [(pxcor = 31 and pycor = 3)]
        [
          if not any? trams-at 31 3 [
            sprout-trams 1 [
              set heading 270
              set shape "triangle"
              set color blue
              set speed 0.3 + (random 20 * 0.01)
              set spawn-time ticks
            ]
          ]
        ]
      ]
      [
      ask patches with [(pxcor = -31 and pycor = 2)]
        [
         if not any? trams-at -31 2 [
            sprout-trams 1 [
              set heading 90
              set shape "triangle"
              set color blue
              set speed 0.3 + (random 20 * 0.01)
              set spawn-time ticks
            ]
          ]
        ]
      ]

  ]
end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;draw;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
to draw

  ;; background
  ask patches [
  set pcolor grey
  ]

  ;; roads
  ask patches with [(pxcor > -10 and pxcor < -5) or
                    (pxcor > 16 and pxcor < 21) or
                    ((pycor > -3 and pycor < 2) and (pxcor > -19 and pxcor < -9)) or
                    ((pycor > -1 and pycor < 2) and pxcor < -18) or
                    ((pycor > -2 and pycor < 2) and (pxcor > -21 and pxcor < 17)) or
                    ((pycor = -1) and pxcor > 20 ) or
                    ((pycor = 7) and (pxcor > -6 and pxcor < 17)) or
                    ((pycor = -5) and (pxcor > -6 and pxcor < 17))]
    [set pcolor black]

  ;; sidewalks
  ask patches with [(pxcor = -10 and (pycor > 3 or pycor < -2)) or
                    (pxcor = -5 and ((pycor > 7 or pycor < -5) or (pycor > 3 and pycor < 7)))  or
                    (pxcor = 16 and ((pycor > 7 or pycor < -5) or (pycor > 3 and pycor < 7) or pycor = -4))  or
                    (pxcor = 21 and (pycor > 3 or pycor < -2)) or
                    (pycor = 4 and (pxcor > 20 or (pxcor > -6 and pxcor < 17) or pxcor < -9)) or
                    (pycor = -3 and (pxcor > 20 or (pxcor > -6 and pxcor < 17) or pxcor < -9)) or
                    (pycor = 8 and (pxcor > -6 and pxcor < 17)) or
                    (pycor = -6 and (pxcor > -6 and pxcor < 17))]
    [set pcolor blue]

  ;; tramrail
  ask patches with [((pycor >= 2 and pycor <= 3) and (pxcor > 20 or (pxcor > -6 and pxcor < 17) or pxcor < -9))]
    [set pcolor 37]

  ;; lights
  ask patches with [(pycor = 4 and (pxcor > -10 and pxcor < -5))]  ;; topleftcar
    [
      sprout-lights 1 [
        set shape "line"
        set heading 270
        set color red
      ]
    ]
  ask patches with [(pycor = -3 and (pxcor > 16 and pxcor < 21))]  ;; bottomright car
    [
      sprout-lights 1 [
        set shape "line"
        set heading 90
        set color red
      ]
    ]
  ask patches with [(pxcor = -10 and (pycor > -3 and pycor < 2))]  ;; middleleft car
    [
      sprout-lights 1 [
        set shape "line"
        set heading 180
        set color red
      ]
    ]
  ask patches with [(pxcor = 16 and (pycor > -2 and pycor < 2))]  ;; middleright car
    [
      sprout-lights 1 [
        set shape "line"
        set heading 180
        set color red
      ]
    ]
  ask patches with [(pycor = 2 and (pxcor = -10 or pxcor = 17))]  ;; right tram
    [
      sprout-tLights 1 [
        set shape "line"
        set heading 180
        set color red
      ]
    ]
  ask patches with [(pycor = 3 and (pxcor = -6 or pxcor = 21))]  ;; left tram
    [
      sprout-tLights 1 [
        set shape "line"
        set heading 0
        set color red
      ]
    ]
    ;; pedestrian lights
    ask patches with [(pycor = 4 and (pxcor = -9 or pxcor = -6))]  ;; top left p (A)
    [
      sprout-pLights 1 [
        set shape "line"
        ifelse (pxcor = -9) [set heading 180] [set heading 0]
        set color red
      ]
    ]
    ask patches with [(pycor = 4 and (pxcor = 17 or pxcor = 20))]  ;; top right p (B)
    [
      sprout-pLights 1 [
        set shape "line"
        ifelse (pxcor = 17) [set heading 180] [set heading 0]
        set color red
      ]
    ]
    ask patches with [(pycor = -3 and (pxcor = -9 or pxcor = -6))]  ;; bot left p (E)
    [
      sprout-pLights 1 [
        set shape "line"
        ifelse (pxcor = -9) [set heading 180] [set heading 0]
        set color red
      ]
    ]
    ask patches with [(pycor = -3 and (pxcor = 17 or pxcor = 20))]  ;; bot right p (F)
    [
      sprout-pLights 1 [
        set shape "line"
        ifelse (pxcor = 17) [set heading 180] [set heading 0]
        set color red
      ]
    ]
    ask patches with [(pxcor = -10 and (pycor = 3 or pycor = -2))]  ;; leftp(C)
    [
      sprout-pLights 1 [
        set shape "line"
        ifelse (pycor = 3) [set heading 270] [set heading 90]
        set color red
      ]
    ]
    ask patches with [(pxcor = 21 and (pycor = 3 or pycor = -2))]  ;; rightp(D)
    [
      sprout-pLights 1 [
        set shape "line"
        ifelse (pycor = 3) [set heading 270] [set heading 90]
        set color red
      ]
    ]

end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;plot;;;;;;;;;;;;;;;;;;;;
to plot-avg-ttl
  set-current-plot "Average time to leave crossroad"
  set-current-plot-pen "AVG-ttl-car"
  plot (avg-ttl-car / cars-count / 5)
  set-current-plot-pen "AVG-ttl-ped"
  plot (avg-ttl-ped / peds-count / 5)
  set-current-plot-pen "AVG-ttl-tram"
  plot (avg-ttl-tram / trams-count / 5)
end
@#$#@#$#@
GRAPHICS-WINDOW
408
10
1328
979
32
33
14.0
1
10
1
1
1
0
1
1
1
-32
32
-33
33
0
0
1
ticks
30.0

BUTTON
0
12
63
45
NIL
setup
NIL
1
T
OBSERVER
NIL
S
NIL
NIL
1

SLIDER
218
85
390
118
Tprob
Tprob
0
100
8
1
1
‰
HORIZONTAL

BUTTON
63
12
126
45
NIL
go
T
1
T
OBSERVER
NIL
G
NIL
NIL
1

SLIDER
218
118
390
151
Pprob
Pprob
0
99
30
1
1
%
HORIZONTAL

SLIDER
218
151
390
184
Cprob
Cprob
0
99
34
1
1
%
HORIZONTAL

SLIDER
125
12
297
45
sim-speed
sim-speed
0.5
0.999
0.999
0.001
1
NIL
HORIZONTAL

PLOT
2
301
273
451
Average time to leave crossroad
time
secs
0.0
10.0
0.0
10.0
true
false
"" ""
PENS
"AVG-ttl-car" 1.0 0 -7500403 true "" ""
"AVG-ttl-ped" 1.0 0 -2674135 true "" ""
"AVG-ttl-tram" 1.0 0 -13345367 true "" ""

MONITOR
2
256
84
301
AVG-TTL-CAR
avg-ttl-car / cars-count / 5
2
1
11

MONITOR
83
256
160
301
AVG-TTL-PED
avg-ttl-ped / peds-count / 5
2
1
11

INPUTBOX
18
186
106
246
global-time
300
1
0
Number

MONITOR
160
256
232
301
AVG-TTL-TRAM
AVG-TTL-TRAM / trams-count / 5
2
1
11

SLIDER
296
12
388
45
psize
psize
0
20
14
1
1
NIL
HORIZONTAL

INPUTBOX
18
66
106
126
change1
70
1
0
Number

INPUTBOX
18
126
106
186
change2
120
1
0
Number

@#$#@#$#@
## WHAT IS IT?

This simulation should simulate trafic (cars and trams) and pedestrians on crossroad of roads Sokolovska, Jecna and Legerova located on I.P.Pavlova square in Prague.

## HOW IT WORKS

The agents are behaving almpost like real cars/pedestrians/trams. They wont cross each other, go trough red lights or move outside roads/sidewalks/tram rails.

## HOW TO USE IT

By setting the times of lights, the crossroad can be optimized to reach the best fluency of traffic possible.

## THINGS TO NOTICE

Behavior of the cars and pedestrians. (slow down the simulation)

## THINGS TO TRY

The probability of spawning certain agent is settable, so other traffic load can be tried. Warning: this can drastically change the simulation, not recomended to do major changes.
@#$#@#$#@
default
true
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Polygon -7500403 true true 150 5 40 250 150 205 260 250

airplane
true
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Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15

arrow
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Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150

box
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Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75

bug
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Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30

butterfly
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Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
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car
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Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58

circle
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Circle -7500403 true true 0 0 300

circle 2
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cow
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Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123

cylinder
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dot
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face happy
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Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240

face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225

face sad
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Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183

fish
false
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Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30

flag
false
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Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45

flower
false
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Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240

house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120

leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
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line
true
0
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line half
true
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pentagon
false
0
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person
false
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Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105

plant
false
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Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
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Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90

sheep
false
15
Circle -1 true true 203 65 88
Circle -1 true true 70 65 162
Circle -1 true true 150 105 120
Polygon -7500403 true false 218 120 240 165 255 165 278 120
Circle -7500403 true false 214 72 67
Rectangle -1 true true 164 223 179 298
Polygon -1 true true 45 285 30 285 30 240 15 195 45 210
Circle -1 true true 3 83 150
Rectangle -1 true true 65 221 80 296
Polygon -1 true true 195 285 210 285 210 240 240 210 195 210
Polygon -7500403 true false 276 85 285 105 302 99 294 83
Polygon -7500403 true false 219 85 210 105 193 99 201 83

square
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0
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square 2
false
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star
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target
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
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Circle -7500403 true true 120 120 60

tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152

triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255

triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224

truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42

turtle
true
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Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99

wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269

wolf
false
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Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105
Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113

x
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@#$#@#$#@
NetLogo 5.2.1
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
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link direction
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Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180

@#$#@#$#@
0
@#$#@#$#@
