breed [mice mouse] mice-own [ age ; int life_phase ; 0 -> Newborn ; 1 -> Child ; 2 -> Productive; 3 -> Old gender ; 0 -> Male; 1 -> Female can_reproduce ; bool pregnancy ; int ; time of pregnancy; female pregnancy_pause; int; female only parenting_time ; int ; female only behavior_type ; 1 -> Assertive; 2 -> Passive/Aggressive; 3 -> Passive ; 4 -> Aggressive trauma_counter ; int natural_death_age ; int round_action ; 1 -> Eating; 2 -> Sleeping; 3 -> Sneaking; 4 -> Avoiding; 5 -> Parenting_time available_actions ; [] ] globals [food_color sleep_color days_count day_parts_total day_parts to_pass_agr_change to_pass_or_agr_change mice_in_315 mice_in_460 mice_in_510 mice_in_560 mice_in_610 mice_in_675 mice_in_736 mice_in_800 mice_in_870 mice_in_940 mice_in_1010 mice_in_1100 mice_in_1170 mice_in_1140 mice_in_1200 death_counter ] to init-globals set food_color pink - 3 set sleep_color blue - 3 set days_count 0 set day_parts_total 7 set day_parts 0 set to_pass_agr_change 45 set to_pass_or_agr_change 350 set death_counter 0 end to setup clear-all init-globals setup-path setup-mice reset-ticks end to go if(day_parts = day_parts_total)[ ; 7 == 7 end-day ] assign-mice-actions move-mice solve-conflicts set day_parts day_parts + 1 if(days_count = 315 and day_parts = 1)[set mice_in_315 count mice] if(days_count = 460 and day_parts = 1)[set mice_in_460 count mice] if(days_count = 510 and day_parts = 1)[set mice_in_510 count mice] if(days_count = 560 and day_parts = 1)[set mice_in_560 count mice] if(days_count = 610 and day_parts = 1)[set mice_in_610 count mice] if(days_count = 675 and day_parts = 1)[set mice_in_675 count mice] if(days_count = 736 and day_parts = 1)[set mice_in_736 count mice] if(days_count = 800 and day_parts = 1)[set mice_in_800 count mice] if(days_count = 870 and day_parts = 1)[set mice_in_870 count mice] if(days_count = 940 and day_parts = 1)[set mice_in_940 count mice] if(days_count = 1010 and day_parts = 1)[set mice_in_1010 count mice] if(days_count = 1100 and day_parts = 1)[set mice_in_1100 count mice] if(days_count = 1170 and day_parts = 1)[set mice_in_1170 count mice] if(days_count = 1140 and day_parts = 1)[set mice_in_1140 count mice] if(days_count = 1200 and day_parts = 1)[set mice_in_1200 count mice] tick end to setup-path ask patches with [count neighbors != 8] [ set pcolor food_color ] ask patches with [pcolor = food_color] [ask neighbors with [pcolor = black][ set pcolor food_color ]] ask patches with [pcolor = food_color] [ask neighbors with [pcolor = black][ set pcolor sleep_color ]] ask patches with [pcolor = sleep_color] [ask neighbors with [pcolor = black][ set pcolor sleep_color ]] ask patches with [pcolor = sleep_color] [ask neighbors with [pcolor = black][ set pcolor sleep_color ]] end to setup-mice create-mice 4 [ setxy random-pxcor random-pycor set color blue set age 48 set life_phase 2 set gender 0 ;male set can_reproduce true set behavior_type 1; set trauma_counter 0; set natural_death_age (random 366) + 548 - age set round_action 0 set-actions self ] create-mice 4 [ setxy random-pxcor random-pycor set color red set age 48 set life_phase 2 set gender 1 ;female set can_reproduce true set pregnancy 0 set behavior_type 1; set trauma_counter 0; set natural_death_age (random 366) + 548 - age set round_action 0 set-actions self ] end to end-day set day_parts 0 set days_count days_count + 1 ; days_count += 1 natural-death pregnancy-birth update-life-phase ask mice [ set-actions self set age age + 1 if(trauma_counter >= to_pass_agr_change and trauma_counter < to_pass_or_agr_change and behavior_type != 2)[set behavior_type 2] if(trauma_counter >= to_pass_or_agr_change and (behavior_type != 3 or behavior_type != 4))[ifelse(random(2) = 1)[set behavior_type 3][set behavior_type 4]] ] end to assign-mice-actions ask mice [ let available_actions_length length available_actions if(available_actions_length != 0)[ let random_index random available_actions_length set round_action item random_index available_actions ; priradi random akci z listu akcí set available_actions remove-item random_index available_actions ;odebere prirazenou akci na predchozim radku z listu ] ] end to move-mice ask mice [ ;round_action ; 1 -> Eating; 2 -> Sleeping; 3 -> Sneaking; 4 -> Avoiding; 5 -> Parenting ifelse (round_action = 1) [ move-to one-of patches with [pcolor = food_color] ][ ifelse (round_action = 2)[ let mycolor 0 ifelse(random(3) = 0)[set mycolor black][set mycolor sleep_color] move-to one-of patches with [pcolor = mycolor] ][ ifelse (round_action = 3)[ move-to one-of patches with [pcolor = black or pcolor = sleep_color] ][ ifelse (round_action = 4)[ let mycolor 0 ifelse(random(3) = 0)[set mycolor black][set mycolor sleep_color] move-to one-of patches with [pcolor = mycolor] ][ ifelse (round_action = 5)[][] ]]]]] end to natural-death ask mice with [natural_death_age = days_count][ die ] end to pregnancy-birth ask mice with [pregnancy_pause > 0][ set pregnancy_pause pregnancy_pause - 1 set parenting_time parenting_time + 1 if (pregnancy_pause = 0)[ set can_reproduce true ] ] let coords [] ask mice with [pregnancy > 0][ set pregnancy 1 + pregnancy if(pregnancy >= random(3) + 19)[ set coords insert-item 0 coords ycor ;coords of mama to put newbies on same position set coords insert-item 0 coords xcor set pregnancy 0 set pregnancy_pause random(38) + 21;31 set parenting_time 1 set can_reproduce false ] ] if (length coords > 1)[ ; for all coords create newbies loop [ if(length coords = 0)[stop] let x item 0 coords let y item 1 coords set coords remove-item 0 coords set coords remove-item 0 coords create-mice (random 2) + 5 [ init-newborn-mouse self x y ] ] ] end to init-newborn-mouse [mouse1 posx posy] ask mouse1 [ setxy posx posy set age 0 set life_phase 0 set gender random 2 ifelse(gender = 0 )[set color blue][set color red] set can_reproduce false set behavior_type 1; set trauma_counter 0; set natural_death_age (random 366) + 548 ; 0-365 -> 548 – 913 set round_action 0 set-actions self ] end to set-actions [mouse1] ask mouse1 [ ; round_action ; 1 -> Eating; 2 -> Sleeping; 3 -> Sneaking; 4 -> Avoiding; 5 -> Parenting_time ifelse(behavior_type = 1)[ ;Ass set available_actions [1 2 2 3 3 3 3] ][ ifelse(behavior_type = 2)[ ;PA set available_actions [1 2 2 4 3 3 3] ][ ifelse(behavior_type = 3)[ ;P set available_actions [1 2 2 4 4 3 3] ][ ;if(behavior_type = 4)[ ;A set available_actions [1 2 2 4 3 3 3] ] ]] if (life_phase = 0)[set available_actions []] ;newborn is uselles if (gender = 1 and pregnancy >= 16)[set available_actions [4 4 4 4 4 4 4]] ;3 days before children - avoiding, building a nest if (gender = 1 and parenting_time <= 21 and parenting_time >= 1) [set available_actions [5 5 5 5 5 5 5]] ; parenting is must have ] end to update-life-phase ; 0 -> Newborn (0-21) ; 1 -> Child (22-45); 2 -> Productive (46-474); 3 -> Old (475+) ask mice [ ifelse (age <= 21 and age >= 0 )[;and life_phase != 0 set life_phase 0 ][ ifelse (age <= 45 and age >= 22 )[;and life_phase != 1 set life_phase 1 ][ ifelse (age <= 474 and age >= 46 )[;and life_phase != 2 set life_phase 2 set can_reproduce true ][ ;if (age >= 475 and life_phase != 3)[ set life_phase 3 set can_reproduce false ] ]]] end to solve-conflicts ask mice [ if (round_action != 0) [ ;random moving is very big bad - need something to boost conflicts from the begining let nearest_mice (other mice ) in-radius 1 if(count mice <= 55 )[ set nearest_mice (other mice) in-radius 4 ] if(count mice <= 65 and count mice >= 56)[ set nearest_mice (other mice) in-radius 3 ] let mouse1 self let mouse2 min-one-of nearest_mice [distance myself] ; nearest mouse from group if (mouse2 != nobody) [ let mouse1_ra [round_action] of mouse1 let mouse2_ra [round_action] of mouse2 ;sneaking ifelse(mouse1_ra = 3 and mouse2_ra = 3) [conflict-sneaking-sneaking mouse1 mouse2 ] [ ;probuzeni ifelse((mouse1_ra = 2 and mouse2_ra = 3) or (mouse1_ra = 3 and mouse2_ra = 2)) [conflict-sleeping-sneaking mouse1 mouse2] [ ;jidlo ifelse(mouse1_ra = 1 and mouse2_ra = 1 and ([patch-here] of mouse1 = [patch-here] of mouse2)) ;same patch only [conflict-eating-eating mouse1 mouse2] [ ;matka s malejma ifelse((mouse1_ra = 5 and mouse2_ra = 3) or (mouse1_ra = 3 and mouse2_ra = 5)) [if(will-be-fight [behavior_type] of mouse1 [behavior_type] of mouse2 1.3 )[fight mouse1 mouse2]] [ ;mlade let mouse1_phase [life_phase] of mouse1 let mouse2_phase [life_phase] of mouse2 ifelse(mouse1_ra = 3 and mouse2_phase = 0) [ let child_pos_x [xcor] of mouse2 let child_pos_y [ycor] of mouse2 let mouse2_age [age] of mouse2 let find_mother nobody ask mice with [(xcor = child_pos_x) and (ycor = child_pos_y) and (parenting_time = mouse2_age)] [set find_mother self ] ifelse(find_mother != nobody )[ set mouse2 find_mother if(will-be-fight [behavior_type] of mouse1 [behavior_type] of mouse2 1.3 )[fight mouse1 mouse2 ] ][fight mouse1 mouse2] ] [ ;avoiding ifelse(mouse1_ra = 4 and mouse2_ra = 4) [if(will-be-fight [behavior_type] of mouse1 [behavior_type] of mouse2 0.6 )[fight mouse1 mouse2]] [] ] ] ] ] ] if(mouse2 != nobody)[ ask mouse2 [set round_action 0]] ; no more actions in this round ] if(mouse1 != nobody)[ask mouse1 [set round_action 0]] ; no more actions in this round ] ] end to conflict-sneaking-sneaking [mouse1 mouse2] let adjust 1 let mouse1_beh [behavior_type] of mouse1 let mouse2_beh [behavior_type] of mouse2 let mouse1_gender [gender] of mouse1 let mouse2_gender [gender] of mouse2 ;;stejne pohlavi ifelse((mouse1_gender = 1 and mouse2_gender = 1) or (mouse1_gender = 0 and mouse2_gender = 0)) [if(will-be-fight mouse1_beh mouse2_beh adjust )[fight mouse1 mouse2]]; stejne pohlavi [ ;;opacne pohlavi let parenting false ;;oplodneni if([can_reproduce] of mouse1 = true and [can_reproduce] of mouse2 = true)[ if(will-be-sex mouse1_beh mouse2_beh [gender] of mouse1)[ set parenting true ifelse([gender] of mouse1 = 1) [ask mouse1[set pregnancy 1 set can_reproduce false]] [ask mouse2[set pregnancy 1 set can_reproduce false]] ] ] ;;souboj if(parenting = false)[if(will-be-fight mouse1_beh mouse2_beh adjust)[fight mouse1 mouse2]] ] end to conflict-sleeping-sneaking [mouse1 mouse2] ;probuzeni let adjust 1.5 let mouse1_beh [behavior_type] of mouse1 let mouse2_beh [behavior_type] of mouse2 if(will-be-fight mouse1_beh mouse2_beh adjust)[ fight mouse1 mouse2 ] end to conflict-eating-eating [mouse1 mouse2] let adjust 2 let mouse1_beh [behavior_type] of mouse1 let mouse2_beh [behavior_type] of mouse2 if(will-be-fight mouse1_beh mouse2_beh adjust)[ fight mouse1 mouse2 ] end to-report will-be-fight [mouse1_beh mouse2_beh adjust] ;behavior_type ; 1 -> Assertive; 2 -> Passive/Aggressive; 3 -> Passive ; 4 -> Aggressive let result false let beh4 20.0 * 10 * adjust let beh3 15.0 * 10 * adjust let beh2 7.0 * 10 * adjust let beh1 1.0 * 10 * adjust ifelse(mouse1_beh = 4 or mouse2_beh = 4) [if(random(1001) <= beh4 ) [set result true]] [ ifelse(mouse1_beh = 3 or mouse2_beh = 3) [if(random(1001) <= beh3 ) [set result true]] [ ifelse(mouse1_beh = 2 or mouse2_beh = 2) [if(random(1001) <= beh2) [set result true]] [ ;ifelse(mouse1_beh = 1 or mouse2_beh = 1) if(random(1001) <= beh1) [set result true] ] ] ] report result end to-report will-be-sex [mouse1_beh mouse2_beh mouse1_gender] let result false let beh1 10.5 * 10 let beh2 6.0 * 10 let beh3 0.15 * 100 let beh4 0.25 * 100 ifelse((mouse1_beh = 1 and mouse1_gender = 1) or (mouse2_beh = 1 and mouse1_gender = 0) ) [if(random 1001 <= beh1) [set result true]] ;zvednout kdyz bude malp mysi [ ifelse((mouse1_beh = 2 and mouse1_gender = 1) or (mouse2_beh = 2 and mouse1_gender = 0)) ;pouze pro pasivni samice - pasivni mysi maji malo pohybu melo by stacit 900 [if(random 1001 <= beh2) [set result true]] [ ifelse((mouse1_beh = 3 and mouse1_gender = 1) or (mouse2_beh = 3 and mouse1_gender = 0)) [if(random 10001 <= beh3) [set result true]] [ ;((mouse1_beh = 4 and mouse1_gender = 1) or (mouse2_beh = 4 and mouse1_gender = 0)) if(random 10001 <= beh4) [set result true] ] ] ] report result end to fight [mouse1 mouse2] ;behavior_type ; 1 -> Assertive; 2 -> Passive/Aggressive; 3 -> Passive ; 4 -> Aggressive let mouse1_beh [behavior_type] of mouse1 let mouse2_beh [behavior_type] of mouse2 ; life_phase ; 0 -> Newborn ; 1 -> Child ; 2 -> Productive; 3 -> Old let mouse1_phase [life_phase] of mouse1 let mouse2_phase [life_phase] of mouse2 let does_mouse1_die false let does_mouse2_die false ;kill little ones if(((mouse1_phase = 1 and mouse2_phase = 3) or (mouse1_phase = 3 and mouse2_phase = 1) or (mouse1_phase = 1 and mouse2_phase = 2) or (mouse1_phase = 2 and mouse2_phase = 1) ) and (random(1001) >= 995))[ ifelse(mouse1_phase = 1)[set does_mouse1_die true ][set does_mouse2_die true] ] ;kill between adults if((mouse1_phase = 2 and mouse2_phase = 2) or (mouse1_phase = 2 and mouse2_phase = 3) or (mouse1_phase = 3 and mouse2_phase = 2)) [ ;first or second or both die if(random(10001) >= 9995)[ let who_dies random(5) if(who_dies = 1 or who_dies = 2)[set does_mouse1_die true] if(who_dies = 3 or who_dies = 4)[set does_mouse2_die true] if(who_dies = 0)[set does_mouse1_die true set does_mouse2_die true] ] ;if mama died - newbies die tho if(([round_action] of mouse1 = 5 and does_mouse1_die) or ([round_action] of mouse2 = 5 and does_mouse2_die))[ let children nobody if([round_action] of mouse1 = 5 and does_mouse1_die)[ let px [xcor] of mouse1 let py [ycor] of mouse1 let pt [parenting_time] of mouse1 ask mice with [(xcor = px) and (ycor = py) and (life_phase = 0) and (age = pt)][ set death_counter death_counter + 1 die ] ] if([round_action] of mouse2 = 5 and does_mouse2_die)[ let px [xcor] of mouse2 let py [ycor] of mouse2 let pt [parenting_time] of mouse2 ask mice with [(xcor = px) and (ycor = py) and (life_phase = 0) and (age = pt)][ set death_counter death_counter + 1 die ] ] ] ] add-trauma-in-radius mouse1 ;modify trauma in area of first mouse ask mouse1[ ifelse(does_mouse1_die = true)[set death_counter death_counter + 1 die ][set trauma_counter trauma_counter + 7] ] ask mouse2[ ifelse(does_mouse2_die = true)[set death_counter death_counter + 1 die ][set trauma_counter trauma_counter + 4.5];lower cus this mouse is in area tho ] end to add-trauma-in-radius [mouse1] ask mouse1[ let nearest_mice (other mice ) in-radius 4 let nearest_mice1 (other mice ) in-radius 5 let nearest_mice2 (other mice ) in-radius 6 if(nearest_mice != nobody)[ ask nearest_mice [ set trauma_counter trauma_counter + 1.2 ] ] if(nearest_mice1 != nobody)[ ask nearest_mice1 [ set trauma_counter trauma_counter + 0.8 ] ] if(nearest_mice2 != nobody)[ ask nearest_mice1 [ set trauma_counter trauma_counter + 0.5 ] ] ] end @#$#@#$#@ GRAPHICS-WINDOW 291 10 947 667 -1 -1 12.0 1 10 1 1 1 0 0 0 1 0 53 0 53 1 1 1 ticks 30.0 BUTTON 28 43 91 76 setup setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 111 43 174 76 go go T 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 29 94 86 139 Days days_count 17 1 11 MONITOR 95 95 152 140 Mice count mice 17 1 11 PLOT 10 164 274 355 Mice and Days Days Mice 0.0 10.0 0.0 10.0 true true "" "plotxy ticks / day_parts_total count mice" PENS "Mice" 0.0 0 -16777216 true "" "plot count mice" PLOT 10 382 281 565 Mouse Behavior NIL NIL 0.0 10.0 0.0 10.0 true true "" "" PENS "Assertive" 1.0 0 -16777216 true "" "plot count turtles with[behavior_type = 1]" "Pass/Aggr" 1.0 0 -13345367 true "" "plot count turtles with[behavior_type = 2]" "Passive" 1.0 0 -13840069 true "" "plot count turtles with[behavior_type = 3]" "Aggresive" 1.0 0 -2674135 true "" "plot count turtles with[behavior_type = 4]" MONITOR 102 578 177 623 Pass/Aggr count mice with[behavior_type = 2] 17 1 11 MONITOR 109 633 166 678 Pass count mice with[behavior_type = 3] 17 1 11 MONITOR 28 633 85 678 Aggr count mice with[behavior_type = 4] 17 1 11 MONITOR 22 578 89 623 Assertive count mice with[behavior_type = 1] 17 1 11 MONITOR 166 96 266 141 Deaths in fights death_counter 17 1 11 @#$#@#$#@ ## WHAT IS IT? (a general understanding of what the model is trying to show or explain) ## HOW IT WORKS (what rules the agents use to create the overall behavior of the model) ## HOW TO USE IT (how to use the model, including a description of each of the items in the Interface tab) ## THINGS TO NOTICE (suggested things for the user to notice while running the model) ## THINGS TO TRY (suggested things for the user to try to do (move sliders, switches, etc.) with the model) ## EXTENDING THE MODEL (suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.) ## NETLOGO FEATURES (interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features) ## RELATED MODELS (models in the NetLogo Models Library and elsewhere which are of related interest) ## CREDITS AND REFERENCES (a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links) @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 15 Circle -1 true true 203 65 88 Circle -1 true true 70 65 162 Circle -1 true true 150 105 120 Polygon -7500403 true false 218 120 240 165 255 165 278 120 Circle -7500403 true false 214 72 67 Rectangle -1 true true 164 223 179 298 Polygon -1 true true 45 285 30 285 30 240 15 195 45 210 Circle -1 true true 3 83 150 Rectangle -1 true true 65 221 80 296 Polygon -1 true true 195 285 210 285 210 240 240 210 195 210 Polygon -7500403 true false 276 85 285 105 302 99 294 83 Polygon -7500403 true false 219 85 210 105 193 99 201 83 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -16777216 true false 253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 6.2.2 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ setup go days_count = 561 mice_in_315 mice_in_460 mice_in_560 setup go days_count = 1201 mice_in_315 mice_in_460 mice_in_510 mice_in_560 mice_in_610 mice_in_675 mice_in_736 mice_in_800 mice_in_870 mice_in_940 mice_in_1010 mice_in_1100 mice_in_1170 mice_in_1140 mice_in_1200 @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@