Serious Gaming

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When it comes to term games, people imagine video game they played when growing up or desk game that they spend time playing with their friends. However, there is another not so popularly known side to this term. Serious games represent a field of games that can be defined as any kind of initiative that is based on a game. Primary purpose of serious games is to educate while playing whereas in normal games players tend to have fun in the first place. Different sources state that modern era of serious games began in 1960s and 1970s. With technology development new and more innovative types of serious games were created. Such games can be used for various educational purposes as they tend to be more attractive than classis linear form of learning. To illustrate this term by example, Microsoft Flight Simulator can be mentioned as it is believed to be one of the most influential serious game in history of mankind.


History

Board games

To begin with very first games that had somewhat educational aspect to them Dice must be mentioned. This game first appeared in India more than 40,000BC and younger version can be found in Iran around 3,000BC. Xiangqi, also known as Chinese chess, might be described as one of the first games with real educational purpose. It was used 200BC for military strategy. Another board games worth mentioning are Mansion of Happiness with aim to teach social principles and morals, Monopoly, Scrabble, or others. [1]

Xiangqi

Definition, terminology and features

Division and categorization

Advantages and disadvantages of serious games

Real applications - Top 10

Interesting things and curiosities

References

  1. SMITH, Roger. (2009) A history of Serious Games [online]. [cit. 2021-015-01] Available at: https://www.slideshare.net/roger.smith/a-history-of-serious-games/