Difference between revisions of "Mixed strategy"

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W.I.P Page in creation !!!
 
W.I.P Page in creation !!!
  
The queueing theory is a '''mathematical method for analyzing the congestions and delays of waiting in line'''. The theory takes into consideration every component involved in waiting in line: process to serve, number of servers and number of customers. By reducing the theoretical results into Markov chains, it is possible to prove the correctness of its theorems. Usual task of the queueing theory is to '''predict''' the '''queue lengths''' and '''waiting times''' and '''optimize''' these '''results''' by changing its properties (i.e. type of the queue, number of servers-shop assistants). Its first thoughts were made by a Danish mathematician Agner Krarup Erlang at the '''beginning of the 20th century'''.
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In his famous paper, John Forbes Nash proved that there is an equilibrium for every finite game. One can divide Nash equilibria into two types. Pure strategy Nash equilibria are Nash equilibria where all players are playing pure strategies. Mixed strategy Nash equilibria are equilibria where at least one player is playing a mixed strategy
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A game can have a pure-strategy or a mixed-strategy Nash equilibrium.
  
==Motivation - why learn queueing theory?==
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A pure strategy is an unconditional, defined choice that a person makes in a situation or game.
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A mixed strategy is an assignment of probability to all choices in the strategy set.
  
[[File: Autobus_mhd.jpg|thumb|upright=1.25| '''Did you know...?''' - Application of the queueing theory simulations helped the Prague Public Transportation save five bus vehicles a day on the longest distance line. <ref name="praguemhd">[ ČESKÁ TELEVIZE. Teorie front. 2007. Available at: http://www.ceskatelevize.cz/porady/10121359557-port/81-teorie-front/video/]</ref>]]
 
  
Everyone hates waiting in queues, while everyone is forced to do it often. The queueing theory helps both parts of market - the customer has to wait shorter time, while the merchandiser has to pay less shop assistants. But the field of study doesn't focus only on the queues in the shopping malls.
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==Definition==
  
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Mixed strategy:
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if the player <math>i</math> has <math>K</math> strategies <math>si1, si2, ...siK</math> available, a mixed strategy is a distribution of probabilities <math>pi=(pi1, pi2, ...piK)</math> where <math>pi1</math> is the probability for <math>i</math> to choose the strategy <math>si1</math>
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As the mixed strategy is a distribution of probability there is:
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<math>\sum_{j=1}^K pij = 1</math>
  
Where is the queueing theory usually applied? These are the most common fields:
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==Nash equilibrium in mixed strategy==
  
* '''Optimize the number of shop assistants''' in big shopping centers, so that the customers may wait shorter time, but the sellers may also use less shop assistants and therefore save money.
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A mixed strategy Nash equilibrium involves at least one player playing a randomized strategy and no player being able to increase his or her expected payoff by playing an alternate strategy. A Nash equilibrium in which no player randomizes is called a pure strategy Nash equilibrium.
* Improve '''processes at banks or post offices''' - it is possible to simulate, what type of lines are the most appropriate under certain circumstances.
 
* Very often, it is used for '''improving manufacturing processes'''. Simulation of the production of items can result in more budget-wise systems, which can produce more goods in shorter time, thanks the the reduction of possible bottlenecks.
 
* '''Transportation systems simulations''' - by simulation of junctions, traffic lights can be configured, so that they help making the traffic as smooth as possible.
 
* '''Call centers''' - simulation can help predicting the number of incoming calls and the number of necessary operators.
 
  
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Example: Matching pennies
  
''Disclaimer: This chapter is written primarily for beginners and ones, who have only light background in operations research, computer science and industrial engineering. It is intended to be used as a study text, therefore you can find questions at the end of each part to make sure you understand the topic correctly. Important information are written in '''bold'''. Interesting - not necessary to remember -  information can be found in box "Did you know...?"''
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[[File:[Example.jpg][http://www.example.com link title]]]
 
 
 
 
'''Make sure you know enough...'''
 
* Name three different possible situations, where the queueing theory may help optimize the process.
 
* Let's say you're in a post office. What are the advantages of having only one line which belongs to multiple reception desks?
 
 
 
 
 
==Classification==
 
 
 
Classification tree: '''Mathematics''' > '''Applied mathematics''' > '''Operations research''' > '''Queueing theory'''
 
 
 
The queuing theory is considered as a branch of operations research, which belongs to the applied mathematics. Operations research is usually taught in faculties of engineering, public policy or business. This field focuses on the human-technology interaction and put an emphasizes on practical usage, searching for the best possible result (usually the maximum - profit, performance; or minimum - loss, risk, cost). Between other major operations research disciplines usually belongs: Computing and information technologies,
 
financial engineering, manufacturing, service sciences, supply chain management, marketing engineering, policy modeling and public sector work, revenue management, simulation, stochastic models and transportation. <ref name="opresearch">[ What is Operations Research. Lancester University [online]. 2014 [cit. 2015-01-24]. Available at: http://www.lancaster.ac.uk/lums/study/masters/programmes/msc-operational-research-management-science/what-is-operational-research/
 
]</ref>
 
 
 
{| class=infobox width=350px
 
|style="background:yellow;color:#000"|<center>'''Quick tip''' </center>
 
|-
 
| Questions in the end of each part should help you summarize what you know and challenge a little bit. Not sure how to answer one? Read suggested resources and look it up on Google.
 
|}
 
 
 
 
 
'''Make sure you know enough...'''
 
* Name at least two other subdisciplines of the Operations research and one subdiscipline of Applied mathematics.
 
* Which other mathematical disciplines may be useful to know for studying the queueing theory?
 
 
 
 
 
==History==
 
[[Image:Erlang.jpg|thumb|left|275px|Agner Krarup Erlang - father of Queuing theory]]
 
[[Image:workers.jpg|thumb|right|250px|At the beginning of the 20th century, most telephone exchange stations were using human operators and cord boards for switching telephone calls using jack plugs.]]
 
 
 
 
 
It all started in 1909 in a Copenhagen phone company, where an engineer '''Agner Erlang''' (1878-1929) asked himself: How many trunk lines are necessary to adequately service an entire city. <ref name="erlang">[ Agner Krarup Erlang. Plus Magazine - living mathematics [online]. 1997 [cit. 2015-01-24]. Available at: http://plus.maths.org/content/os/issue2/erlang/index]</ref> You could use just one, but that would result into huge delays, because the people would have to wait until the trunk is empty. Or you could install one for each phone, which would be extremely expensive and wasteful, since most people only call short time of the day. The telephone company needed a perfect compromise. Erlang found out, that knowing the average number of calls in an hour and the average call duration, one can estimate the number of trunk lines needed. The problem comes from the fact that the people can call in bunches, meaning that more people call at one time, and less later. Somebody can also block the trunk line longer than expected. Erlang came with a solution. He was able to count the number of trunk lines and get the percentage of callers with blocked calls, which made it possible to predict the adequate numbers for different time periods. And that was the beginning of queuing theory - when he published his work The Theory of Probabilities and Telephone Conversations.
 
 
 
Another important name connected with the theory, is '''David George Kendall''' (1918-2007), an English statistician, working mainly in field of probability. Kendall was the first to use the term Queuing theory, in his work "Some Problems in the Theory of Queues" (1951) <ref name="kendall">[ David George Kendall. St. Andrews University [online]. 1998 [cit. 2015-01-24]. Available at: http://www-history.mcs.st-andrews.ac.uk/Biographies/Kendall.html]</ref>. He is well known for coming up with so-called '''Kendall's notation'''. It is a standard system used for describing and classifying a queuing node.
 
 
 
Even the Soviets contributed to the field of queueing theory more than little. Mathematicians '''Andrey Kolmogorov''' (1903-1987), '''Alexander Khinchin''' (1903-1987) were directly interested in this theory, often extending the theory of '''Andrey Markov''' (1856-1922) - Markov chains and Markov processes.
 
 
 
 
 
'''Make sure you know enough...'''
 
* Who is considered as the first to work on the queueing theory?
 
* What is a Kendall's notation?
 
 
 
 
 
==Types of queueing systems==
 
Queueing systems may have different structure. For example, there can be one line, multiple lines, one sever or more servers with complicated connection.
 
 
 
Queueing systems can be divided by these criteria<ref name="que">[ ADAN, Ivo a Jacques RESING. Queueing Theory. Queueing Theory. 2002, n. 1. Available at:h ttp://www.win.tue.nl/~iadan/queueing.pdf ]</ref>:
 
 
 
===Source of customers===
 
* '''Finite''' - the source of customers is finite, when it is possible and practical to count with the maximum possible number of customers.
 
* '''Infinite''' - usually, the source is considered as infinite, because the theoretical maximum value is too high.
 
 
 
 
 
===Arrival of customers to the system===
 
It can be described by two properties:
 
* '''Intensity of new customers''' - number of customers per one time unit.
 
* '''Interval between single tasks''' - time between two subsequent customers.
 
 
 
 
 
When we know one of these information, it is easy to figure out the second. The intensity and intervals may be divided in two possible types:
 
* '''Deterministic''' - the intervals between two subsequent customers (tasks) are fixed. This usually happens in manufactures.
 
* '''Stochastic''' - The arrivals vary, being described by some probabilities.
 
 
 
 
 
===Service time distribution===
 
The time spent while '''being serviced''' can be also either '''deterministic''' or '''stochastic'''. Most often, an exponential spread of a random variable X is being used.
 
 
 
 
 
===Network of servers===
 
The number of servers is crucial for the entire system. The goal of the queueing theory is to find the ideal number of servers, to satisfy both the customers and the owner.
 
* '''One server '''- this is the easiest type. Just one check desk in a small local shop for example.
 
* '''More servers parallel'' - the servers offer the same service. Typical example are the checking desks in big supermarkets. These can be further divided into another two categories: Having '''separate waiting line''' for each server, or having '''one line for all''', which then spreads.
 
 
 
 
 
===Queue characteristics===
 
This information shows, what rules are applied for letting the customer in the queue be served.
 
* '''FIFO - First In, First Out '''- the most common type. The one, who comes first, is also the first to be served. Classical queue in a shop.
 
* '''LIFO - Last In, First Out''' - servers always accept the ones, who are in the queue the shortest time.
 
* '''SIRO - Select in Random Order''' - the order, in which the customers joined the queue, is irrelevant, because the servers pick the customers randomly.
 
* '''PRI - Priorities '''- it is possible to set some priorities, which will help to decide, who goes first.
 
 
 
 
 
===Special characteristics of queues===
 
* '''Limit of queue capacity''' - shows the maximum capacity of the line, not allowing anyone else joining it, if reached.
 
* '''Patience of customers '''- it is possible (and also often very important), to take into account customer's patience. When the system doesn't care about it, it can be said, that the '''customers' patience is unlimited.''' It means, that they will wait in the queue as long as needed. But when the patience is '''limited''', it is possible, that the customer simply rejects to join the line (and doesn't buy anything), because it is too long.
 
 
 
 
 
'''Make sure you know enough...'''
 
* What would happen, if LIFO type of queues were used in supermarkets?
 
* What are the advantages and disadvantages of single and multiple servers (cheking desks) in supermarkets?
 
* Name one process at place, where PRI type of queues is used.
 
 
 
 
 
==Kendall's notation==
 
Kendall's notation is a commonly used system for describing and classifying queues. Originally, these nodes were described by three factors A/S/c. Later, it has been extended to six factors - A/S/c/K/N/D:
 
* '''A''' = time between arrivals to the queue. Possible codes are: M (Markovian or memoryless - Poisson process), M<sub>x</sub> (batch Markov), MAP (Markovian arrival process), BMAP (Batch Markovian arrival process), MMPP (Markov modulated poisson process), D (Degenerate distribution), E<sub>k</sub> (Erlang distribution), G (General distribution), PH (Phase-type distribution).
 
* '''S '''= service time distribution. Possible codes: M (Markovian or memoryless), M<sup>Y</sup> (bulk Markov), MMPP (Markov modulated poisson process), D (Degenerate distribution), E<sub>k</sub> (Erlang distribution), G (General distribution), PH (Phase-type distribution).
 
* '''c '''= number of servers (service channels)
 
* '''K''' = capacity of the queue - the maximum capacity of customers in whole system (including the ones being served)
 
* '''D ''' = queueing discipline - how to customers in the queue are being served
 
* '''N''' = size of population - the number of people who can possibly get into the system and become customers
 
 
 
 
 
'''Make sure you know enough...'''
 
* What does the M/m/1 queue in the Kendall's notation mean?
 
 
 
 
 
==Suitable software==
 
===Java Modelling Tools===
 
[[Image:jmt.jpg|400px|thumb|right|Java Modelig Tools in action - designing of Markov Chain]]
 
[[Image:Jmtgui.png|300px|thumb|left|Java Modelig Tools in action - JSIMgraph - the graphical user interface for simulating queues systems]]
 
Java Modelling Tools (JMT) areapplications developed by Politecnico di Milano and Imperial College London, released under GPL license. At this time (January 2015), they include six applications:
 
* '''JSIMgraph '''- Queueing network models simulator with GUI
 
* '''JSIMwiz '''- Queueing network models simulator with wizard-based UI
 
* '''JMVA '''- Mean Value Analysis and Approximate solution algorithms for queueing models
 
* '''JABA '''- Asymptotic Analysis and bottlenecks identification of queueing network models
 
* '''JWAT '''- Workload characterization from log data
 
* '''JMCH '''- Markov chain simulator
 
 
 
Java Modelling Tools is platform-independent and requires only the Java Runtime Environment (version 1.6 or later). <ref name="jmt">[ Java Modelling Tools. JMT [online]. 2015 [cit. 2015-01-24]. Available at: http://jmt.sourceforge.net/
 
]</ref>
 
 
 
 
 
===MATLAB===
 
[[Image:matlab.png|200px|thumb|right|Using MATLAB - visualization of the number of customers, waiting in a queue]]
 
 
 
If you're interested in mathematics, solving difficult tasks and visualizing data, you probably know the MATLAB software. It can also be used for simulating the queues and application of it's theories.
 
 
 
 
 
==Modelling ==
 
To make a mathematical model of the queue system, we need to use these variables:
 
* Entry of items
 
* Length of serving
 
* Network of servers
 
* Rules for leaving the queues to be served
 
* Specific parts of the system
 
 
 
{| class=infobox width=350px
 
|style="background:#33CC33;color:#FFFFFF"|<center>'''Did you know...?'''</center>
 
|-
 
| If you want to make simple calculations based on the queueing theory faster, you can use an automatic online tool. After opening the webpage, you have to choose the queueing model and input all required values. After the fast calculation is done, you get the results described in this chapter.
 
 
 
The tool can be accessed here: http://www.supositorio.com/rcalc/rcalclite.htm
 
|}
 
 
 
What sort of questions the mathematical model should answer about the line:
 
* How long does the service takes on average.
 
* How long do the people wait on average.
 
* What are the odds of the line being empty.
 
* How long is the line on average.
 
 
 
 
 
'''Make sure you know enough...'''
 
* How would you count, how long the service takes on average?
 
* Open the tool "Supositorio" and try it out.
 
 
 
 
 
==Real world examples==
 
These are two chosen examples from real world, where the application of the queueing theory had significant impact:
 
 
 
===Prague public transportation===
 
Queueing theory's results are used for setting traffic lights up. Engineers use several micro-simulation software programs, which can adequately simulate the movement of cars and people. It is possible to specify all necessary attributes like number of cars per time unit, size of the road, size of the cars, type of drivers (whether they are aggressive or not...). Traffic lights can also reply to current traffic situation, and for example let public transportation vehicles go faster, by allowing them to pass the junction quicker than the other roads. Using these optimizations saved 20 seconds in average for each bus and each optimised junction it is crossing, which can lead to millions of saved Czech crowns per year. <ref name="praguemhd"/>
 
 
 
===Disney-world management of waiting lines===
 
[[Image:disney.png|300px|thumb|right|Entrance to the Disney Park in Florida.]]
 
It wouldn't be very interesting to describe the process of optimizing and simulating of the waiting lines in Disney Parks, because it would be very similar to all such simulations. What they focus much more on is the psychological aspects of waiting. MIT professor Dick Larson says, that the main problem isn't the delay itself, but how it is experienced. “Disney has been the absolute master of this aspect of queue psychology,” says Larson. “You might wait 45 minutes for an 8-minute ride at Disney World. But they’ll make you feel like the ride has started while you’re still on line. They build excitement and provide all kinds of diversions in the queue channel.” It is possible thanks to series of chambers that the queue is passing, using LCD display's with interesting animations and other interactive tools.<ref name="stevenson">[ STEVENSON, Seth. What You Hate Most About Waiting in Line. Slate.com [online]. 2014 [cit. 2015-01-24]. Available at: http://www.slate.com/articles/business/operations/2012/06/queueing_theory_what_people_hate_most_about_waiting_in_line_.html]</ref>
 
 
 
 
 
 
 
'''Make sure you know enough...'''
 
* Can you name three possibilities, how to make waiting in a queue more comfortable?
 
* Do you know some examples of comfortable waiting lines in your neighborhood?
 
 
 
 
 
==External links==
 
http://people.brunel.ac.uk/~mastjjb/jeb/or/queue.html
 
 
 
https://books.google.cz/books?id=ogVwgWwXJbIC&pg=PA4&lpg=PA4&dq=Andrey+Kolmogorov+queueing+theory&source=bl&ots=zgSwxk3oeb&sig=u-Xnvqa49sYYgTigidkEYwk_qr4&hl=cs&sa=X&ei=kJDEVI_dE4boywPKvYHgBg&ved=0CDUQ6AEwAg#v=onepage&q=Andrey%20Kolmogorov%20queueing%20theory&f=false
 
 
 
http://www.win.tue.nl/~iadan/queueing.pdf
 
 
 
http://wwwhome.math.utwente.nl/~boucherierj/onderwijs/Advanced%20Queueing%20Theory/AQTsheetshc1.pdf
 
 
 
http://www.mathworks.com/discovery/queuing-theory.html
 
 
 
https://mattachak.wordpress.com/2014/02/28/understanding-erlang-and-queuing-theory/
 
 
 
 
 
==Resources==
 
<references/>
 

Revision as of 13:10, 29 December 2020

W.I.P Page in creation !!!

In his famous paper, John Forbes Nash proved that there is an equilibrium for every finite game. One can divide Nash equilibria into two types. Pure strategy Nash equilibria are Nash equilibria where all players are playing pure strategies. Mixed strategy Nash equilibria are equilibria where at least one player is playing a mixed strategy A game can have a pure-strategy or a mixed-strategy Nash equilibrium.

A pure strategy is an unconditional, defined choice that a person makes in a situation or game. A mixed strategy is an assignment of probability to all choices in the strategy set.


Definition

Mixed strategy: if the player Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle i} has Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle K} strategies Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle si1, si2, ...siK} available, a mixed strategy is a distribution of probabilities Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle pi=(pi1, pi2, ...piK)} where Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle pi1} is the probability for Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle i} to choose the strategy Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle si1} As the mixed strategy is a distribution of probability there is: Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle \sum_{j=1}^K pij = 1}

Nash equilibrium in mixed strategy

A mixed strategy Nash equilibrium involves at least one player playing a randomized strategy and no player being able to increase his or her expected payoff by playing an alternate strategy. A Nash equilibrium in which no player randomizes is called a pure strategy Nash equilibrium.

Example: Matching pennies

[[File:[Example.jpg]link title]]